Khisanth the Ancient
Explorer
Sort of a kaiju, from King Kong Escapes by Toho.
Please help me on the CR.
Mechani-Kong
Gargantuan Construct (Kaiju)
Hit Dice: 41d10+0 (225hp)
Initiative: -2 (-2 Dex, +0 Improved Initiative)
Speed: 40ft., climb 10ft.
AC: 44 (-4 size,-2 Dex, +40 natural), touch 4, flat-footed 44
Attacks: Slam +46 (+30 Base, +20 Str, -4 size) melee; or thrown boulder +46
Damage: Slam 4d8+20; thrown boulder 5d6 + 20.
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Trample, toss object, catch object
Saves: Fort +13, Ref +11, Will +11
Abilities: Str 50, Dex 6, Con -, Int 5, Wis 7, Cha 17
Skills: -
Feats: -
Climate/Terrain: Any land
Organization:Solitary
Challenge Rating: 18 (???)
Treasure: Mechani-Kong's mechanical components contain gold worth 1,000 gp and silver worth 2,000 sp.
Alignment: Always neutral
Mechani-Kong, the Great Metal Giant, is 45 feet tall. Mechani-Kong was created by a cabal of archmages to battle kaiju. Sadly, Mechani-Kong failed, and kaiju devoured the archmages. Mechani-Kong now attacks kaiju and fighters (the cabal's deadliest human enemy was an epic warrior) on sight.
COMBAT
Mechani-Kong will often trample creatures smaller than itself, or throw them about.
Trample (Ex): Mechani-Kong can trample creatures of Large or smaller size, inflicting 6d6 + 20 damage. Creatures not making attacks of opportunity against Mechani-Kong may make a Reflex save (DC 28) to halve the damage.
Throw Object (Ex): Mechani-Kong can throw any object weighing less than one ton (range increment 60 ft.). Boulders deal damage as detailed in the stat block.
Catch Object (Ex): Mechani-Kong can catch any object thrown at him that he could throw. This requires a DC 22 Reflex save. MechaKong must be aware of, and ready for, the attack.
Please help me on the CR.
Mechani-Kong
Gargantuan Construct (Kaiju)
Hit Dice: 41d10+0 (225hp)
Initiative: -2 (-2 Dex, +0 Improved Initiative)
Speed: 40ft., climb 10ft.
AC: 44 (-4 size,-2 Dex, +40 natural), touch 4, flat-footed 44
Attacks: Slam +46 (+30 Base, +20 Str, -4 size) melee; or thrown boulder +46
Damage: Slam 4d8+20; thrown boulder 5d6 + 20.
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Trample, toss object, catch object
Saves: Fort +13, Ref +11, Will +11
Abilities: Str 50, Dex 6, Con -, Int 5, Wis 7, Cha 17
Skills: -
Feats: -
Climate/Terrain: Any land
Organization:Solitary
Challenge Rating: 18 (???)
Treasure: Mechani-Kong's mechanical components contain gold worth 1,000 gp and silver worth 2,000 sp.
Alignment: Always neutral
Mechani-Kong, the Great Metal Giant, is 45 feet tall. Mechani-Kong was created by a cabal of archmages to battle kaiju. Sadly, Mechani-Kong failed, and kaiju devoured the archmages. Mechani-Kong now attacks kaiju and fighters (the cabal's deadliest human enemy was an epic warrior) on sight.
COMBAT
Mechani-Kong will often trample creatures smaller than itself, or throw them about.
Trample (Ex): Mechani-Kong can trample creatures of Large or smaller size, inflicting 6d6 + 20 damage. Creatures not making attacks of opportunity against Mechani-Kong may make a Reflex save (DC 28) to halve the damage.
Throw Object (Ex): Mechani-Kong can throw any object weighing less than one ton (range increment 60 ft.). Boulders deal damage as detailed in the stat block.
Catch Object (Ex): Mechani-Kong can catch any object thrown at him that he could throw. This requires a DC 22 Reflex save. MechaKong must be aware of, and ready for, the attack.
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