VanRichten said:Gabriel Z based on your interpretation of the rules I could very well make a glove with the effect of True Strike on it as a use activated item that gives me a +20 to any attack.
moritheil said:For another item that doesn't fit well within the rules, think about bracers of true strike. If true strike wasn't a 1st-level spell those bracers would clearly be priced by the epic rules (+20). Most DMs I know therefore price them as epic items if they allow them at all.
cignus_pfaccari said:Of course, were I in your game, I would then take that same reasoning and make my Gloves of True Strike, using the same reasoning as you give for the cloak, that it's a use-activated continuous magic item, and thus get myself a +20 bonus to hit on every swing.
jaelis said:True strike (3/day) gauntlets cost 3500 gp.
You cannot extend "True Strike" to be contiuous since it has no duration that is measure in rounds/minutes...
Nor can you make it a use-activated[\I] since it has an effect for only the next attack role , provided it is done in the next round!
What you can do, is make it use-activated[\I] with 5 charges/day, where the "use" is "drawing the weapon" (see boots of speed[\I], you have to knock the heals etc.), and according to the guidlines the glove should cost
Gloves of True Strike: CL1 x SL1 x 2000gp (Use-Activated) x 1.5 (Wrong item affinity)=3500gp
The Gauntlets should cost 2000gp
Not necessarily. See Boots of Speec[\I], actvated by a free action and conrespond exactly to the guidelines table.Hyperfist said:I agree. I was just saying it is a use activated item requiring a standard action to do so. Whereas the Bracers of Armor are always in effect.
Setting the Caster Level[\I] to 8 will make the item 8 times more expesive!!!darthkilmor said:except with the longer duration of mage armor, you set your CL high enough and you're only casting in a few times a day, which combat-wise the same as having it always on, what are the odds your 8 hour duration spell expires in the 1 minute of combat that you have ?
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