Kid Charlemagne
I am the Very Model of a Modern Moderator
eris404 said:"Closing the gap" is an interesting idea. It reminds me of something that we used in 2E, that past a certain level the automatic failure for saves and attack rolls increased from a natural 1 to a natural 1 or 2 (or even 1-3) on a d20 roll. Is that logical? I mean, does it seem weird that a higher level character with greater skill suddenly have a greater automatic failure range?
Hey, lookie here!
Actually, I remember that rule from the 2e days - I think it was part of the Players Option (a misinterpretation on our DM's part) - that when combined with the fumble system, ended up making our fighters more dangerous to themselves than our supposed enemies were. So no, not logical, IMO. 5% failure is still plenty (as has been recently born out just this past weekend...)