[FONT=Courier New][B]COLOR="DarkRed] Mordok [/COLOR]
[COLOR="darkred"]"It's good to see that you're still here, I'm glad your time isn't up yet. I would not have as much fun without you here"[/COLOR]
[B]Dragonborn Cleric 5[/B]
Alignment[/B]: Unaligned
Religion: Raven Queen
Languages: Common, Draconic
Vision: Low-light
[B]Ability Scores:[/B]
Str 16 (+1 level)
Con 12
Dex 18 (+2 race +1 level)
Int 12
Wis 14 (+2 race)
Cha 10
[B]Combat[/B]:
[B]Init: [/B]+6
[B]Pass Percep[/B]: 21 [B]Pass Insight[/B]: 19
[B]HP[/B]: 44 [B]Surges/day[/B]: 6
[B]Bloodied[/B]: 22 [B]Surge Value[/B]: 11
[B]AC[/B] 19 (+2 level +4 Dex +3 armor)
[B]Fort [/B]16 (+2 level +3 Str +1 amulet)
[B]Ref[/B] 19 (+2 level +4 Dex +2 class +1 amulet)
[B]Will [/B]15 (+2 level +2 Wis +1 amulet)
Speed 6
Sneak Attack: 2d8+3
Resistances: 5 necrotic, 5 poison
Action points: 1
[B]Basic Attacks:[/B]
Melee: +2 rapier: +10 vs. AC, 1d8+5 damage
Ranged: +1 shuriken: +10 vs. AC, 1d6+5 damage[B]
Attack Powers:[/B]
[COLOR=Lime]Deft Strike [/COLOR]- Martial, Weapon
Standard Action; Melee or Ranged weapon; Target: One creature
Special: You can move 2 squares before the attack.
Attack: +11 vs. AC
Hit: 1d8+6 damage
[/FONT][FONT=Courier New][COLOR=Lime]Piercing Strike [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. Reflex
Hit: 1d8+6 damage
[/FONT][FONT=Courier New]
[COLOR=Red]Dazing Strike [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. AC
Hit: 1d8+6 damage, and the target is dazed until the end of
your next turn.
[/FONT][FONT=Courier New][COLOR=Red]Topple Over[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +14 vs. AC
Hit: 1d8+6 damage, and the target is knocked prone.
[/FONT][FONT=Courier New][COLOR=DimGray]Easy Target[/COLOR] - Martial, Weapon
Standard Action; Melee or Ranged weapon; Target: One creature
Attack: +11 vs. AC
Hit: 2d8+6 damage, and the target is slowed and grants combat
advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to
you until the end of your next turn.
[/FONT][FONT=Courier New][COLOR=DimGray]Clever Riposte[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. AC
Hit: 2d8+6 damage.
Effect: Until the end of the encounter, the target takes 4
damage each time it attacks you, and you can shift as an
immediate reaction after such an attack.[/FONT]
[FONT=Courier New]
[B] Class Features and Utility Powers:[/B]
[COLOR=Lime]Fleeting Ghost[/COLOR] - Martial
Move Action; Personal
Effect: You can move your speed and make a Stealth check. You
do not take the normal penalty from movement on this check.[/FONT]
[FONT=Courier New]
[COLOR=Red]Elven Accuracy[/COLOR] - Personal
Free Action
Effect: Reroll an attack roll with a +2 bonus. Use the second
result even if it's worse.[B]
Magic Item Powers:[/B]
[COLOR=Orange]+2 rapier[/COLOR]
Critical: +2d6 damage
[COLOR=Orange]+1 deathcut leather armor[/COLOR]
Daily (Necrotic): Immediate Reaction. You can use this power
when an enemy hits you with a melee attack. Deal 1d10
necrotic damage to that enemy.
Property: Resist 5 necrotic, resist 5 poison.
[/FONT] [FONT=Courier New][COLOR=Orange]+1 safewing amulet[/COLOR]
Property: When falling, reduce the distance by 10 feet for
calculating damage. Always land on your feet after a fall.[/FONT]
[FONT=Courier New][COLOR=Orange]+1 shuriken[/COLOR]
Critical: +1d6 damage[B]
Race and Class Features:[/B]
Elven Accuracy
Elven Weapon Proficiency (proficient with longbow and shortbow)
Fey Origin
Group Awareness (non-elf allies in 5 gain +1 Percep)
Wild Step (ignore difficult terrain while shifting)
First Strike (combat adv vs. any creatures not acted yet)
Brutal Scoundrel (add Str mod to sneak attack damage)
Rogue Weapon Talent (+1 to hit with daggers, 1d6 damage with shuriken)
Sneak Attack (+2d8+3 damage once/round with combat adv.)
[B]Feats[/B]:
Weapon Proficiency (rapier)
Backstabber
Elven Precision
[B]Skills[/B]:
Acrobatics: +11 (+2 level +4 Dex +5 trained)
Arcana: +3 (+2 level +1 Int)
Athletics: +10 (+2 level +3 Str +5 trained)
Bluff: +2 (+2 level +0 Cha)
Diplomacy: +2 (+2 level +0 Cha)
Dungeoneering: +4 (+2 level +2 Wis)
Endurance: +3 (+2 level +1 Con)
Heal: +4 (+2 level +2 Wis)
History: +3 (+2 level +1 Int)
Insight: +9 (+2 level +2 Wis +5 trained)
Intimidate: +2 (+2 level +0 Cha)
Nature: +6 (+2 level +2 Wis +2 race)
Perception: +11 (+2 level +2 Wis +2 race +5 trained)
Religion: +3 (+2 level +1 Int)
Stealth: +11 (+2 level +4 Dex +5 trained)
Streetwise: +2 (+2 level +0 Cha)
Thievery: +11 (+2 level +4 Dex +5 trained)
[B]Equipment[/B]:
Item Weight Cost
+2 rapier
+1 deathcut leather
+1 safewing amulet
+1 shuriken
Total Weight: 0 lbs.
Money:
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
Odd... this 'dragonborn cleric' of yours looks a little familiar...A work in progress still debating on a melee-focused or ranged cleric:
[sblock=Dragonborn Cleric][/sblock]Code:[FONT=Courier New][B]COLOR="DarkRed] Mordok [/color] [COLOR=darkred]"It's good to see that you're still here, I'm glad your time isn't up yet. I would not have as much fun without you here"[/COLOR] [B]Dragonborn Cleric 5[/B] Alignment[/B]: Unaligned Religion: Raven Queen Languages: Common, Draconic Vision: Low-light [B]Ability Scores:[/B] Str 16 (+1 level) Con 12 Dex 18 (+2 race +1 level) Int 12 Wis 14 (+2 race) Cha 10 [B]Combat[/B]: [B]Init: [/B]+6 [B]Pass Percep[/B]: 21 [B]Pass Insight[/B]: 19 [B]HP[/B]: 44 [B]Surges/day[/B]: 6 [B]Bloodied[/B]: 22 [B]Surge Value[/B]: 11 [B]AC[/B] 19 (+2 level +4 Dex +3 armor) [B]Fort [/B]16 (+2 level +3 Str +1 amulet) [B]Ref[/B] 19 (+2 level +4 Dex +2 class +1 amulet) [B]Will [/B]15 (+2 level +2 Wis +1 amulet) Speed 6 Sneak Attack: 2d8+3 Resistances: 5 necrotic, 5 poison Action points: 1 [B]Basic Attacks:[/B] Melee: +2 rapier: +10 vs. AC, 1d8+5 damage Ranged: +1 shuriken: +10 vs. AC, 1d6+5 damage[B] Attack Powers:[/B] [COLOR=Lime]Deft Strike [/COLOR]- Martial, Weapon Standard Action; Melee or Ranged weapon; Target: One creature Special: You can move 2 squares before the attack. Attack: +11 vs. AC Hit: 1d8+6 damage [/FONT][FONT=Courier New][COLOR=Lime]Piercing Strike [/COLOR]- Martial, Weapon Standard Action; Melee weapon; Target: One creature Attack: +11 vs. Reflex Hit: 1d8+6 damage [/FONT][FONT=Courier New] [COLOR=Red]Dazing Strike [/COLOR]- Martial, Weapon Standard Action; Melee weapon; Target: One creature Attack: +11 vs. AC Hit: 1d8+6 damage, and the target is dazed until the end of your next turn. [/FONT][FONT=Courier New][COLOR=Red]Topple Over[/COLOR] - Martial, Weapon Standard Action; Melee weapon; Target: One creature Attack: +14 vs. AC Hit: 1d8+6 damage, and the target is knocked prone. [/FONT][FONT=Courier New][COLOR=DimGray]Easy Target[/COLOR] - Martial, Weapon Standard Action; Melee or Ranged weapon; Target: One creature Attack: +11 vs. AC Hit: 2d8+6 damage, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn. [/FONT][FONT=Courier New][COLOR=DimGray]Clever Riposte[/COLOR] - Martial, Weapon Standard Action; Melee weapon; Target: One creature Attack: +11 vs. AC Hit: 2d8+6 damage. Effect: Until the end of the encounter, the target takes 4 damage each time it attacks you, and you can shift as an immediate reaction after such an attack.[/FONT] [FONT=Courier New] [B] Class Features and Utility Powers:[/B] [COLOR=Lime]Fleeting Ghost[/COLOR] - Martial Move Action; Personal Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.[/FONT] [FONT=Courier New] [COLOR=Red]Elven Accuracy[/COLOR] - Personal Free Action Effect: Reroll an attack roll with a +2 bonus. Use the second result even if it's worse.[B] Magic Item Powers:[/B] [COLOR=Orange]+2 rapier[/COLOR] Critical: +2d6 damage [COLOR=Orange]+1 deathcut leather armor[/COLOR] Daily (Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 necrotic damage to that enemy. Property: Resist 5 necrotic, resist 5 poison. [/FONT] [FONT=Courier New][COLOR=Orange]+1 safewing amulet[/COLOR] Property: When falling, reduce the distance by 10 feet for calculating damage. Always land on your feet after a fall.[/FONT] [FONT=Courier New][COLOR=Orange]+1 shuriken[/COLOR] Critical: +1d6 damage[B] Race and Class Features:[/B] Elven Accuracy Elven Weapon Proficiency (proficient with longbow and shortbow) Fey Origin Group Awareness (non-elf allies in 5 gain +1 Percep) Wild Step (ignore difficult terrain while shifting) First Strike (combat adv vs. any creatures not acted yet) Brutal Scoundrel (add Str mod to sneak attack damage) Rogue Weapon Talent (+1 to hit with daggers, 1d6 damage with shuriken) Sneak Attack (+2d8+3 damage once/round with combat adv.) [B]Feats[/B]: Weapon Proficiency (rapier) Backstabber Elven Precision [B]Skills[/B]: Acrobatics: +11 (+2 level +4 Dex +5 trained) Arcana: +3 (+2 level +1 Int) Athletics: +10 (+2 level +3 Str +5 trained) Bluff: +2 (+2 level +0 Cha) Diplomacy: +2 (+2 level +0 Cha) Dungeoneering: +4 (+2 level +2 Wis) Endurance: +3 (+2 level +1 Con) Heal: +4 (+2 level +2 Wis) History: +3 (+2 level +1 Int) Insight: +9 (+2 level +2 Wis +5 trained) Intimidate: +2 (+2 level +0 Cha) Nature: +6 (+2 level +2 Wis +2 race) Perception: +11 (+2 level +2 Wis +2 race +5 trained) Religion: +3 (+2 level +1 Int) Stealth: +11 (+2 level +4 Dex +5 trained) Streetwise: +2 (+2 level +0 Cha) Thievery: +11 (+2 level +4 Dex +5 trained) [B]Equipment[/B]: Item Weight Cost +2 rapier +1 deathcut leather +1 safewing amulet +1 shuriken Total Weight: 0 lbs. Money: Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
Yes, standard starting wealth, see p. 134 in the DMGThanks for the invite I'm refining my character sheet now. Are we starting out with any magic items?
I'm not as familiar with some of the lingo what exactly constitutes a Beer n' Bretzel game?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.