-closed-d20 Modern/Urban Arcana(New Orleans Dept.7)

Jade, should I post my character now then if it's been approved?

Shadowx, wow very similar histories... I'm glad I sent my email to jade last night or you might have thought I stole it from you! :D

Casar, I am indeed a fast hero. :)
 
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Casar Couer De' Lion said:
So yeah so when it comes to gameing I am the ubber organizer (everything else in my life I say screw it), so I thought we would get a layout of what kind of group we have going. From my scans of the posts I see the following


Brother Shatterstone-------fast (last I read)
KaintheSeeker--------?
Shadow X-----------fast
Macbeth-----------smart
Lysander--------fast (from character concept)
Me-------------?

So correct me or what have you but from what I can tell this is what we have so far. Being new to d20 modern I don't know what a "balanced" team requires but I know I am not going to come up with any character concepts with the fast hero :) Anyways I am flipping through learning the system so I will post an idea sometime tomorrow probably.

Edit: Did not take me long to think of an idea. I would like to play a dwarf, who is the first generation born in the mundane world. His mother who crossed the shadow had divine ties and the one thing she passed onto him was the symbol of Morodin that she had always worn. He shall be a devoted hero, although sometimes it is a wonder if he will be devoted more to a cause (still to be decided) or money. I am looking at entrepreneur with him having opened up a fortune telling buisness down in the beyu (sp?) and with the success from that having started a very popular riverboat casino. So theres the idea, I will flesh out and try to make him well rounded and fit the group. Just thought I would throw it up there so Jade can veto it if need be.

Well the thing about D20 Modern is that its extremely flexible. Fast Heroes can be nothing alike and there is no archetypal party. A well balanced selection of skills is probably the only thing we need. Though I haven't played an Urban Arcana game before, so spellcasters may be needed later.
 

I agree on what ShadowX stated in his previous post ... d20 Modern is a very flexible system and no 2 basic class characters ever have to be the same...it how you wanna spend skills and feats. It is usually nice to have a variety of basic classes so you have a core group of basic skills to draw upon...but otherwise just use your imagination and build the character you want to see.
dave
 

If there's still room...

Looks like there are several people already interested, but as nothing is final yet, I definitely want to play this game.

I'm thinking of a dedicated hero (since nobody seems to have gone with that path yet), probably just mundane human.
 

I noticed two things that I wanted to respond to from previous posts:

First, as far as maybe needing a mage or acolyte later, I think that my character (James Haverton, from an earlier post) can fill that role. it fits his stats and concept fairly well. So if a mage is needed I'm up for it.

Second, Axelos, I just wanted to mention that my character would likely be mixing leves of Smart and Dedicated, so you may not be the only dedicated. Not that it matters, as stated above, no two characters are alike, so theres no problem with two characters with dedicated levels. Just thought you might like to know that you wouldn't be the only dedicated hero.
 

Edit: added information on appearance, attitudes, beliefs.

I was going to go with Dedicated, but after some thought, I decided to start out as a Tough hero and then take some Dedicated later (front-loaded my Wis in preparation for that of course).

ANGELA COLE
Female Human Tough 1

Background:
After finishing high school, Angela spent a few years going from job to job, trying out college and technical school, and wandering from one region of the USA to another before she finally decided to join the Army and become a pilot. Once she had made this decision, she became completely committed. As a result of changes in military policy concerning women in combat, she was one of the first female helicopter pilots to fly soldiers into combat zones in Afghanistan and, more recently, Iraq. During this time she gained recognition for her willingness to fly into any combat zone, no matter how intense, and for her ability to deliver or retrieve ground forces safely in spite of the intensity of fighting.

Angela is completely unaware of the Shadow, although she is a bit superstitious and does believe in a few things supernatural. All she knows about her new role in Department 7 is that someone from somewhere up high in the chain of command was looking for a pilot and driver with guts, dedication, and resilience, and her name somehow ended up at the top of the list. At the moment, the relationship between the military and Department 7 remains somewhat vague to her. She's not even sure what the heck Department 7 is.

Appearance:
Angela is not the kind of woman who stands out in a crowd; she is somewhat attractive, but by no means is she model-caliber. Although she possesses a very well-toned athletic figure, she tends to disguise it with the way she dresses, and she rarely uses any makeup at all. Her "averageness" is completed by her short brown hair, brown eyes, and a few freckles (some guys used to find the freckles a turn-on ten years ago, when she was rather baby-faced, but Angela thinks of that as the distant past).

When out of uniform--which will likely be most of the time, now that she has been brought in by Dept. 7--Angela prefers to wear slightly loose-fitting jeans and a t-shirt, or perhaps a sweatshirt and sweatpants. She tends to dress in earth tones or dark blue. She wears jogging shoes, walking shoes, or boots; she prays her new assignment doesn't involve high heels in any capacity.

Attitudes/Beliefs/Allegiances:
In spite of her progressive views on women in the military, Angela leans a bit right-of-the-middle in politics. Though she no longer claims to be of any particular denomination, her Christian upbringing still influences her ideas about many things. She is very patriotic (to a fault at times), but a bit contemptuous of some Marines she has served with in the past who thought they were better than she because she's "merely" Army. Above all, she believes in doing what is morally right, but she also places a great deal of importance on following the law and supporting the country.


Age: 28

Str: 12 (+1)
Dex: 13 (+1)
Con: 16 (+3)
Int: 10 (0)
Wis: 16 (+3)
Cha: 10 (+0)

HP: 14
(10 from Hit Die, +3 from Con mod, +1 from Robust class feature)

BAB: +0
Defense: 12

Fort: +4
Ref: +1
Will: +3

Occupation: Military
Class skills from occupation: Navigate, Pilot

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Aircraft Operation (Helicopters)
Vehicle Expert
Advanced Firearms Proficiency


Class Feature:
Robust (+1 HP per Tough level)

Skills:
Pilot 7 (4 ranks, +1 Dex, +2 Vehicle Expert feat)
Drive 7 (4 ranks, +1 Dex, +2 Vehicle Expert feat)
Navigate 3 (3 ranks)
Craft (Mechanical) 2 (2 ranks)
Survival 4 (1 rank, +3 Wis)
Swim 2 (2 ranks)

Since all other skills that can be used untrained will use only the ability modifier, I won't list them here.

Action Points: 5
Reputation: 0
Wealth: 5

Gear:
Cell phone
Digital camera
Beretta 92F 9mm handgun
3 magazines for the Beretta 92F
50 9mm rounds
Basic mechanical tool kit
Assorted clothing, toothbrush, and other unimportant crap..

Licenses:
Pilot
Personal Firearms

It looks like a lot of feats to me, but every character starts with the Simple Weapon Proficiency feat +2 other feats, plus the extra feat allowed by our friendly GM, and the military occupation gives one bonus feat, so that's 5.
 
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yes eventually i'd like to have a mage and an acolyte or some version thereof (techno mage, occultist, etc..)
as far as wealth you can roll it or else take half the dice amount +1 ex. 2d4+2 = 6

dave
 

Well, it may sound like an echo...

...but here's my character.

It's my first time making a Modern character, so please let me know if there's anything I need to change.


Micheal Summers


Mike grew up comfortably in a small suburb of Pittsburgh. His parents are still married and live there comfortably in semi-retirement. His younger brother lives in Nashville, eeking out a living in the recording industry; you might have heard of some of the artists he works with, but most likely not.

Micheal himself followed in his father's footsteps and joined the US Marine Corps, not out of blind patriotism, but because he couldn't come up with anything better to do, and he needed the money for college. Fortunately he joined after Desert Storm and so his stint in the armed forces, while challenging and rewarding, carried little actual danger. Performing well enough on qualifications tests, the Corps sent him to Annapolis, grooming him for a commission as an intelligence officer. Unfortunately for the Corps, his performance at the Academy caught the attention of a certain other entity within the United States Government: the CIA.

Recruited quickly and discreetly, Micheal soon learned the basics of international espionage and was assigned a desk position at the US Embassy in Rome. His job was mainly to perform clerical duties for the Ambassador and his staff, and occassionally pickup drops from actual field agents and see that they made it to the US through standard diplomatic means. It was a comfortable job, it paid well, and he felt he was doing good for his country. Besides, he had never spent any real time in Europe, and he was discovering a fondness for Rome.

It was during one of his evening strolls through the ancient city that he noticed something ... strange. For an instant, it seemed as though the street was filled not with people hurrying about their business, but by a menagerie of strange creatures. He blinked, rubbed his eyes, and everything was back to normal.

The next night it happened again.

He did some preliminary research on the web that night, trying to discover a possible explanation for his hallucinations. After an hour of dead ends, he gave up and went to bed.

The next morning, a memo sat waiting for him on his desk. He had been reassigned to Department 7.



Micheal Summers

Level 1 Fast Hero

Age: 29

STR 12 (+1)
DEX 16 (+3)
CON 12 (+1)
INT 13 (+1)
WIS 14 (+2)
CHA 12 (+1)

HP: 9

BAB: +0

Defense: 16

Fortitude: +1
Reflex: +4
Will: +2

Action Points: 5
Reputation: 0
Wealth : +4

Occupation: Investigative (Skills: Gather Information, Search)

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Point Blank Shot
Stealthy
Deceptive

Class Talent : Evasion

Skills (above ability scores)

Bluff +2
Disable device +3
Disguise +3
Gather Information +7
Knowledge (Current Events) +2
Knowledge (Streetwise) +2
Move Silently +9
Sleight of Hand +6
Spot +4
Speak Language (Italian)


Equipment:

Business clothes
Cell Phone
Digital Camera (and/or binoculars)
FN Five-seveN pistol (with suppressor)
2 extra magazines 5.7mm ammo (20 count each)
Concealed carry holster

(Edit: wealth bonus, corrected ammo caliber)
 
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