Background
Austin Krenek was a member of the US Army Rangers and was a sole survivor of a SECOPS mission that went horrible wrong in Columbia South America. Unknown to all involved Shadowkind creatures ambushed his squad while he was running point. What he saw he didn’t believe and he has questioned his own mental ability ever since. The US Army quietly gave him a medical discharge based upon his mental instability. His actions and lifestyle since then has done nothing but enforce the questions of his sanity upon others around him. He spent much of the time afterwards as a drifter moving from place to place, helping people in need, but mostly trying to forget his comrades in what ever was the cheapest liquor he could find. Department 7 quietly watch him from the shadows for quite sometime before deciding to bring him as a potential candidate. Even with the risks of his mental health the skills he had from his previous life, as a SPECOPS operative would be well worth that risk. He training went almost flawlessly as he preformed like the operative of old. Being from the back woods of Colorado and the lack of Shadowkind activity in his home state he was given a choice of locations. Though he has cleaned up his act he decided on New Orleans for the nightlife, the cheap liquor and maybe the even cheaper women. Department 7 process his request as a sign of good faith hoping that his since of duty to his new comrades will keep him in line.
Appearance
If you looked at Austin Krenek today you would never guess in a million years that he was ever in the military. His cloths often looked flee infested and gives the appearance along with the wrinkles that he slept in some random dumpster behind some shady establishment in the French Quarter of New Orleans. His brown hair is shaggy long and always in bad need of a hair cut. He might not smell of alcohol now but he sure looks like it often looking like a reject out of Nirvana's teen spirit video.
Stats
Class: Fast Level: 1 Starting occupation: Adventure
STR: 14 BAB: 0 Melee: +2
DEX: 15 SPD: 30 Range: +2
CON: 14
INT: 14 FOR: +2
WIS: 13 REF: +3
CHA: 10 WIL: +1
HP: 10
Skills (ranks) Starting Occupation skills in bold
Balance, Escape Artist (2)
Profession, Hide, Move Silently, Sleight of Hand, Spot, Knowledge: Tactics, Tumble (4),
Feats
Personal firearm proficiency (1st)
Advance firearm proficiency (2nd)
Burst fire (your bonus)
Simple weapon proficiency (class)
Armor Proficiency (Starting occupation bonus)
Special abilities
Evasions
Weapons
MP5KA5 (UM Firearms: pg 67) Notes: 4 clips
0.45 Mk 23 Mod 0 USSOCOM (UM Firearms: pg 35) Notes: suppressor, 3 clips
Armor
Light undercover vest
Equipment
Knife (Ka-Bar)
Casual grungy cloths
Coat (Duster)
I'll be adding more mundane items soon.
How does one get a license?