[closed]Gothic-Vampires&Werewolves-Underworld Style roleplaying


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KitanaVorr said:
Yeah - dang real life. Always gets in the way of some good play time :)

tell me about it ;) had to kick a training session to get the vampire rules down. Ok so I felt lazy too but that's beside the point...

I think what you've been doing with the Mutant Academy is great stuff so I'm looking forward to seeing what you can do with this.

well, thanks :)
It is a lot of fun, and it's been a new experience for me to have players who really try to get into the theme by themself.
 

Brother Shatterstone said:
I'm not sure if I want to expanded into another game as I've added so many of late, and with you taken only I'm not sure if I will make the cut anyway. Though this leaves me rather curious so I shall watch the replies and see if anything stirs in my depleted imagination.

a come on my expactations are not that high :)
 

The only power I have a question about you requiring for Vampires is Immovability. I don't have my M&M here with me, but just off the top of my head it doesn't seem like this should be a required power. What did you see in the text of the power that made you decide this should be required?


Also -- will the weaknesses of vampires add power points to the normal 150 that PL10 grants? Vulnerability to sunlight and fire would normally (easily) count as two standard weaknesses (+20 PP) for M&M purposes, just as a Lycan's vulnerability to silver and (at least for young ones) inability to use their powers unless on the nights of the full moon would definitely count as two standard weaknesses.
 
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Mordane76 said:
The only power I have a question about you requiring for Vampires is Immovability. I don't have my M&M here with me, but just off the top of my head it doesn't seem like this should be a required power. What did you see in the text of the power that made you decide this should be required?


Also -- will the weaknesses of vampires add power points to the normal 150 that PL10 grants? Vulnerability to sunlight and fire would normally (easily) count as two standard weaknesses (+20 PP) for M&M purposes, just as a Lycan's vulnerability to silver and (at least for young ones) inability to use their powers unless on the nights of the full moon would definitely count as two standard weaknesses.

didn't get to the weaknesses yet. But it is pretty sure that Vampires will have a broader set of powers to choose from than Lycons and they get 4 Skill points for each PP so they won't get anything for their little sunlightproblem. Maybe they will for fire. But in the end it won't really matter, if they have fire and the Lycons silver it balances out.
About Immovability. It just hit me right in the face. The first impressions I ever had about Vampires have allways been about unnatural never changing things. Unmoving just gave me the right feeling about making them seem like something that really isn't natural at all. It has something of the mood that allways came up then Vampires stood up without moving or such (only that I think it ain't as cheesy). Nothing's set in stone yet though.
About the Lycons, I am still working on them but they will deffinatly be able to use most of their powers in human form too so changing into a big wolf monster then it ain't full moon will probably just be an extra power that is available.
 

Well, I'm trying to track down a copy of M&M because I didn't quite understand what was said in that post, but I'm not sure how much success I'm going to have.

Could anyone gimme a brief summary of how M&M char creation works?
 


A PL10 character has 150 PP to spend on their character creation.

Each portion of creation has different costs assoicated with it (Attributes, Base Attack, Base Defense, Skills, Feats, and Powers). If the GM approves, Weaknesses can add PP to the character for some disability. I can't really give out the costs, because that would be too much for a public board.


The powers have variable costs, and you buy ranks in powers to increase their effectiveness. You can add Extras to powers that increase their overall ability by increasing the overall cost of the power, or you can add Flaws to powers to decrease to limit their effectiveness in certain scenarios or decrease their overall power and thus reduce the cost of the power.
 

Radiant said:
Vampires:
Super-feats: Vampires MUST buy the following super-feats and do not have access to any others except for Power Stunt:
Darkvision, Immunity: Aging/Critical Hits/Disease/Poison/Suffocation, Ultra-Hearing

Powers:
General:
Character MUST buy all these powers at least at level one.
-Clinging (Vampires CAN’T take the flaw Limited)
-Leaping (Vampires MUST take the EXTRA Bouncing)
-Natural Weapon (Fangs, Vampires CAN’T take the EXTRAS Climbing and Quills)
-Regeneration (Vampires MUST the EXTRA Regrowth and the flaw “Blood dependent” see for this powers. More in the rules about blood.)
-Super-Charisma (Vampires CAN’T take the FLAW Limited)
-Super-Dexterity (Vampires CAN’T take the FLAW Limited)
-Super-Strength (Vampires CAN’T take any EXRAS for this power. They can still take Power Stunts)
-Immovability
-Running

If I might make a humble suggestion, why not just create a vampire template of what you feel the basic powers of a fledgling vampire should be? Design it as a power, complete with point breaks for adding extra things on as extras, then post it along with a point cost. Neo designed powers for Lycanthrope, Vampirism, and Canite (WW) style vampires on his webpage a while back. I could probably track them down, although they'd need tweaking for underworld style goodness. I don't have my book on me at the moment, or I'd whip something up. Maybe tonight.

Jesse
 

Radiant said:
a come on my expactations are not that high :)
Naw, it's not that as much as I like the idea of lower number of players, come on I'm the guy that posted about one on one PbP but found no suckers to run it, its just that I'm in more games then I can count on one hand and that leaves me feeling over exposed but to be honest adding one more game isn’t going to make a diffrences… I let my daily post count speak for it self.

Also I'm not a huge vampire fan but more of a small one... I've just feel like they've been staked twice or left out in the sun for hours on upon hours.

I'm not a fan of Ann Rice's books, as I never could make it through Interview. The whole Interview was an issue for me. I've never read Bram Stoker's Dracula either... But at the same time I have read Steven King's Salem’s Lot, and a trilogy by Jeanne Kalogridis (Covenant with the Vampire, Children of the Vampire, Lord of the Vampires) both of which where very good. :)

I’ve probably came off an little negative but I don’t mean too, I’m just being honest and stating I might not be what you want me to be.

I'm curious do you have M&M: Crooks? It has a vampire and werewolf templates in it, if you don't have them I can post it. :)

Also I'm curious do holy symbols work in your world for everyone or does it take faith also?
 

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