[closed]Gothic-Vampires&Werewolves-Underworld Style roleplaying

I'm afraid my wife (and myself, as well- I'd been contemplating joining) will have to bow out.

We just don't know M&M, don't have it, and are not realistically going to be able to learn enough about it to create characters.

Have a GREAT game, though - it sounds interesting as all heck. Kinda like the concept is "stepping into the movie."
 

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Corinthi said:
If I might make a humble suggestion, why not just create a vampire template of what you feel the basic powers of a fledgling vampire should be? Design it as a power, complete with point breaks for adding extra things on as extras, then post it along with a point cost. Neo designed powers for Lycanthrope, Vampirism, and Canite (WW) style vampires on his webpage a while back. I could probably track them down, although they'd need tweaking for underworld style goodness. I don't have my book on me at the moment, or I'd whip something up. Maybe tonight.

Jesse

I had the same idea at first but found really big flaw in it. Me. If the templates aren't balanced every player will be stuck with them. The way it is now, all Vampires should have the same "style" but still have enough freedom to decide themself how they want to develop. At least that was the intention. I also wanted the rules to be open for new addtions. We can allways ad more common powers if someone proposes them or a player has a really good description why his character should have a certain power that is not on the list.
I'd really like to see that Lycanthrope template though since I'm still working on the Lycans.
 

Brother Shatterstone said:
Naw, it's not that as much as I like the idea of lower number of players, come on I'm the guy that posted about one on one PbP but found no suckers to run it, its just that I'm in more games then I can count on one hand and that leaves me feeling over exposed but to be honest adding one more game isn’t going to make a diffrences… I let my daily post count speak for it self.

Also I'm not a huge vampire fan but more of a small one... I've just feel like they've been staked twice or left out in the sun for hours on upon hours.

I'm not a fan of Ann Rice's books, as I never could make it through Interview. The whole Interview was an issue for me. I've never read Bram Stoker's Dracula either... But at the same time I have read Steven King's Salem’s Lot, and a trilogy by Jeanne Kalogridis (Covenant with the Vampire, Children of the Vampire, Lord of the Vampires) both of which where very good. :)

I’ve probably came off an little negative but I don’t mean too, I’m just being honest and stating I might not be what you want me to be.

I'm curious do you have M&M: Crooks? It has a vampire and werewolf templates in it, if you don't have them I can post it. :)

Also I'm curious do holy symbols work in your world for everyone or does it take faith also?

I was a huge Vampire fan once. Aftet two WoD life chronicles, dozens of Masquerade discussions and Anne Rice'S books and two movies about 'em I started to hate them. Took me a while to find out I still like them it's just those :):):):)ed up overromanced and complicated background that I hate. The game will go more along the lines of Nancy A. Collins books and well surprise surprise, Underworld.

I only have the core book, currently trying to have less books not more. Would be cool if you can post the template, or just sent them as a mail.

Holy symbols don't do crap in this world but there will be weakness available for borth Lycans and Vamoires that makes them affraid of them. I will keep the option open to create mortals with mental superpowers that they can use through holy symbols but I don't want to crowd the world right from the beginning.
 

Mordane76 said:
I was just looking, but shouldn't vampires also have Drain?

good question, should have answered that one right under the original thread.
The reason Vampires do not have drain is that there will be no pussyfooting around in this game. A vampires life is tragic and dirty. If they drink from a living being the kill it. Period. They can't drink the blood of Lycans so they can't drain these either. Last but not least I found the idea of different strengths in the effect of Vampire bloodrinking a bit too funny. The rules for Blood and everything related are allready finished, going to post them tomorow, need some sleep now.
 

Radiant said:
The game will go more along the lines of Nancy A. Collins books and well surprise surprise, Underworld.
Well to be honest I know nothing of Collins and Underworld... Is their a website and I can get a quick over view?

Radiant said:
I only have the core book, currently trying to have less books not more. Would be cool if you can post the template, or just sent them as a mail.

Will do, give me a few to get it done but I'll started on it right now. :)

Radiant said:
Holy symbols don't do crap in this world but there will be weakness available for borth Lycans and Vamoires that makes them affraid of them. I will keep the option open to create mortals with mental superpowers that they can use through holy symbols but I don't want to crowd the world right from the beginning.
Cool, the best part in Salem’s lot revolves around that and I’ve always thought it would be cool to do in game... Of course faith in the fantasy world of D&D is much stronger and visual than in the modern world.
 

the rules for Vampires are edited and now include weaknesses. They also gained the "Back from the brink" extra for their regeneration as they can regrow any important organ. Since they also gained the "Can't regenerate damage from sunlight" flaw the cost stayed the same.


a few very generall rules:
-I will pick characters according to their concepts not their stats. In fact I won't even read the stats before I decided if I like the idea so you don't have to write them before you know that if you don't want to.
-Players should be able to post at least three times a week and tell me if they can't do it for a time. If someone wants to stop playing I'm the last one to stop you but please tell me about it in a short post (like "you'r game sucks, bye") so that I can change the story accordingly.
-The group will have to work together. Of course I will provide a reason for it but I would really appreciate it if you would try to form some kind of team. That doesn't mean you have to like each other or be nice all the time but I don't want to have to prevent you from killing each other all the time.
-Don't invade in other player characters areas. If someone came up with cool quirks or descriptions of his chars freetime then don't just copy it, like roles in books or movies each character has the right to have his unique role in the story.
-If you feel you have trouble with another player or myself just mail me about it. Usually I can take any criticism and if I don't you are not here to see me cry into my pillows ;)
-If you have trouble with the rules my interpretation of them just post it in the occ thread, I often make rolls on the run and more often than not I just correct my mistakes then.
-Try playing ingame. If you have a discussion about something it is much more entertaining to have them between the characters.

did I forget something important?
 

Here is what I've put together thus far. I have statistics as well, which I can post if you'd like.

Comte Corentin Bellange (Comte means 'Count' in French)

Born into low nobility in the old province of Roussillion in the 1400's, into a Catholic home, Corentin was named for a 5th century saint. His father always intended Corentin to take over the title and lands of the family, which were a small county in Roussillion, owing fealty, through a line of higher nobles, to Charles VII of France. When his father died, Corentin naturally stepped into the role of Count of Roussillion. The years of schooling, training, and indoctrination into the French nobility had done him well; he had grown to a be fine huntsman, a cultured gentleman, and a shrew handler of business, protecting his lands from vagrants and the wilder animals of the countryside, all the while maintaining and increasing the holdings of the family and his serfs.

This penchant for the hunt brought Corentin directly into conflict with the Lycans at an early age; a pack of large wolves began to terrorize his serfs, carrying off livestock, poaching in the king's forests, and even going so far as to attack several people. Through patience and careful planning, Corentin was able to muster a small band of assistants, track the wolves, and engage the pack. His men suffered heavy casualties, however, because their weapons proved of limited use against the massive beasts. Had it not been for the intervention of a group of Death Dealers who had also been tracking the pack, Corentin, along with a handful of his men, would not have survived. However, the Death Dealers had also suffered casualties...

They brought Corentin into darkness that night, with the promise of the hunt -- the thrill of hunting this manner of beast, forever, was simply too much for Corentin to pass up. He returned to his home, bequethed his title in name and lands to his brother, taking only a small sum of money with him at the time of his departure.

Through the centuries, Corentin would hunt the Lycans by night, always in the fore, leading the way. In the day, and when the hunt was scarce, he would manage his affairs, working his money into a vast fortune through the rise and fall of countries, and then, in the more recent days, into companies, stocks, futures, commodities... such that the money now manages itself, through a network of accounts and reputable brokerages.

However, 600 years can take its toll. Approximately 200 years ago, Corentin discovered he had grown incredibly allergic to silver, which was regularly used by Death Dealers to hunt Lycans; he has attempted to keep this secret, and has thus far been mostly successful. Also, in the past few decades, Corentin has begun to develop an urge to slumber, like the Elders, which he may soon do to relieve his weariness. Alongside this urge, however, has come the development of more mystical abilities -- powers which Corentin does not yet completely understand. He has begun to develop an acute sixth sense in combat, as well as a weak sort of mental command. These powers, while beneficial, frighten Corentin, as they mark a new chapter in his transendence from mortal to immortal.
 

Brother Shatterstone said:
Well to be honest I know nothing of Collins and Underworld... Is their a website and I can get a quick over view?



Will do, give me a few to get it done but I'll started on it right now. :)


Cool, the best part in Salem’s lot revolves around that and I’ve always thought it would be cool to do in game... Of course faith in the fantasy world of D&D is much stronger and visual than in the modern world.

Sorry I couldn't find a decent homepage about it but generally you can asume it will be gritty.

Thanks for the templates. Maybe I'll get myself to do the Lycans this evening.

Yep but I really wouldn't compare the faith in fantasy worlds to that nowadays. And I think it fits the hopeless mood pretty well if faith is just another empty gesture.
 

@Mordane76: I like that background, and I think that weakness to silver is perfect for me to buidl a story around. If you have the stats finished aniway I'd like to see them and I'd be really gratefull if you could post link to one or two other games you've played in.
 

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