Olaf the Stout
Hero
In the last session of my game the party came across a one-way portal to another plane. It is one-way in that the portal allows creatures from the plane of disease to come across to the Prime Material Plane but not go back.
At the moment there is a thick, diseased muck oozing out of the portal and possibly contaminating the river on a small island. The party want to close the portal as some fiendish locathah have come through the portal and attacked the native lizardmen on the island. The party have killed all the fiedish locathah but they are worried that more might come through. They are also worried that the diseased muck might make the lizardmen sick.
The portal was just meant to be a little point of interest and I didn't expect the party to take much interest in it. However now that they want to close it I have to figure out exactly how they might go about doing this.
Are there any rules about opening and closing portals in any WotC books? Has anyone else done something similar in their game?
Olaf the Stout
At the moment there is a thick, diseased muck oozing out of the portal and possibly contaminating the river on a small island. The party want to close the portal as some fiendish locathah have come through the portal and attacked the native lizardmen on the island. The party have killed all the fiedish locathah but they are worried that more might come through. They are also worried that the diseased muck might make the lizardmen sick.
The portal was just meant to be a little point of interest and I didn't expect the party to take much interest in it. However now that they want to close it I have to figure out exactly how they might go about doing this.
Are there any rules about opening and closing portals in any WotC books? Has anyone else done something similar in their game?
Olaf the Stout