Clutches of Evil - IC: Chapter One

Hearing the snap of the bow string, and with a howl of inarticulate rage, Bahruul leaps over the area where the trap is and forces his way into the room ready to deliver a killing blow to those that dared attack his herdmate.
 

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Keryth, Male Drakontos Cleric

Hearing Bahruul howl behind him, Keryth flattens himself against the wall as the Bous thunders past...I hope it’s not just an arrow slit of some kind.
 

Byntrou, sorcerous barbarian

A gutteral curse escapes Byn as the bolt grazes him. so much for magical armor he thinks dryly, falling back and drawing his scimitar. A familiar melodic issues forth, and Byn mimes hurling a ball. Four lights shoot across the air, hooking at the door and spacing out to illuminate the corner.

OOC:[sblock]step back out of the room, then cast Dancing Lights, sending the lights in to spread to their furthest (they have to be within a 10' radius in relation to each other) to illuminate as much of the corner the attack came from as possible.[/sblock]
 

ROUND ONE:

Destiny runs into the room with the lantern, just barely squeezing between Keryth's legs as he dodges Bahruul. As she enters the room just ahead of the raging Bous, another bolt flies through the air and lashes into Destiny. "Oof!" she exclaims as the bolt hits. She turns and faces her attacker and shines the lantern in that direction. "In one of those!" she yells, pointing.

Bahruul is able to charge into the room, fully raged and ready for action. His great sword slashes through the air headed for the foe, but it shanks off the edge of the stone niche, allowing the daring foe to duck in time to resist being struck.

Byntrou's spell accelerates into the left corner and illuminates the niches perfectly. Any character entering the room can see that the foe is indeed a very mischevous looking halfling. As Byntrou's spell lights up the corner better than Destiny's lantern, Destiny is able to see the rogue clerly. She yells, "That theif has my cloak!"

[Sblock]Keryth's action is up next. I figured Keryth might want to do something a bit more than duck out of the way of the raging Bous. So feel free to take a full round's worth of action. And Pwent will follow.[/Sblock]
 

Pwent is so surprised by the bolt that he almost forgets to react, whe he does he charges into the room andkicks the nearest enemy
[sblock=Combat]
Charge an enemy if possible if not
Move into the room and attack an enemy if possible
If not move as close to an enemy as possible in a single move and activat full defense
AC + 6[/sblock]
 

Keryth, Male Drakontos Cleric

Keryth moves into the room and positions himself to block the door should Bahruul and Pwent be unable to deal with the thief.

OOC
[SBLOCK]Move 5 feet into the room from the door so he can make an AOO if the thief tries to exit that way.[/SBLOCK]
 

END OF ROUND ONE:

Keryth lines himself up in the doorway. Of course, he does manage to let Pwent through. Pwent manages to approach the enemy and takes a good swing. The little thief dodges out of the way.

ROUND TWO:

The thief instantly realizes that Pwent and Bahruul have managed to almost effectively trap the guy in the niche and he attempts to dive between Pwents legs and get himself free. Pwent is able to block the thief's escape route and keep him in the niche.

Battlemap:
[Sblock]
Code:
 |
-|
| 
-|
 |
-|
|        D
-|  BP  K
 --|T|--\--| |-
   --- |b| ---
       | |
       | |
Key:
T=Thief
All other characters are the usual letters

The room extend up for another 5 feet or so anr right for another five feet or so, I just wanted to put the pertinent info on the map. The niches continue as shown the whole way around the room[/Sblock]
 
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Keryth, Male Drakontos Cleric

Keryth holds his position, hefting his morning star in his hand...waiting for the thief to come within reach.

OOC
[SBLOCK]Keryth holds his position and readies an attack should the thief come within range. BTW, that’s not where Keryth should be...I said move 5 feet into the room, so one position up is where I wanted him. :) [/SBLOCK]
 

Byntrou, sorcerous barbarian

Byntrou, scimitar ready, moves to block the exit, calling into the room "Don't be a fool. We've already bested three of your fellows. Give up now and keep your head attached to the rest of your body."

[sblock=OOC]Since Keryth isn't there and everyone else is in the room, Byn will go ahead and block the entrance, only attacking on an AOO if the thief decides to make a break for it.[/sblock]
 


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