Clutches of Evil - IC: Chapter One

As Keryth steps out of the circle the floor lifts back up and the clicking sound happens once more - the same sound as occurred when the dead halfling was removed a moment ago.

Destiny allows Byntrou to demonstrate the workings of the armor and before too long she is situated in the armor. "Thanks, Byntrou," she says with a very appreciative smile. She flexes a few times to get the feel of the armor.
 

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Byntrou, sorcerous barbarian

Byn gets a pained expression on his face as he offers, "We're all going to have to stand there to be sure it does nothing, aren't we?"

[sblock=OOC]I know this is probably partly because they haven't posted yet, but officially, Bahruul and Pwent are still in the other room. Did they happen to notice anything as Keryth was doing his click experiment in this room?[/sblock]
 

Keryth, Male Drakontos Cleric

“Well I don’t think we’d all fit on there at once, plus that would be a pretty inconvenient method of opening something up,” Keryth replies, a thoughtful expression on his face as he ponders their next move.
 

Destiny starts to laugh and begins caughing as she was caught off-guard by Byntrou's comment. She doesn't say much other than her futile attempts to stop coughing.
 

Byntrou, sorcerous barbarian

Byn smirks. "Well, it was crack wise or bang my head 'gainst the wall, and while boes have thick skulls, I don't fancy the dents."

The bous stands and looks around the room, then turns to Keryth, shrugging as he suggests another tack.

"You know, the door to this room is connected to the pit trap outside. You don't suppose that panel's part of the same mechanical system? Maybe we should try again with the door shut?"
 

Keryth, Male Drakontos Cleric

“That could work...also I suggest if nothing is immediately apparent that you go around pushing wall sections as the door could just be very well concealed,” Keryth replies as he wait for Byntrou to shut the door, before stepping back onto the circle.
 

As Keryth steps back onto the circle, the click can be heard once more.

[Sblock]OOC: Sorry, couldn't help but putting that in there. I don't swear very often ... but I almost typed in "that damn click can be heard ..." :)

Also, for the time being unless Daz or mg2001 gets online and specifically says otherwise, I am assuming they have followed the party into the room by this point.[/Sblock]

Once Byntrou shuts the door, the trap outside the door in the hallway can be heard arming itself. No additional noise, vibration, or effect is perceived regarding the party's situation inside the room.
 

Pwent gets frustrated and runs over to the depression and begins to jump up and down, if nothing happens he goes to get the dead hobgoblin and halflings to dump on the switch, If he sees anything unusual in the other room or hiscurrent one he stops what hes doing to react to it
[sblock]My Internet has died and I can't post unless im not at home so I will need to be NPC'd indefinately or written out.[/sblock]
 

Keryth, Male Drakontos Cleric

Stepping out of the way as Pwent moves to the pressure plate, Keryth watches in amusement until Pwent heads for the door, “Don’t fall in the pit Pwent...it’s been reset.”
 
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Byntrou, sorcerous barbarian

Mumbling to himself, coaxes Delcoi out from her hiding place in his robes. He conveys his frustration through their link, his desire to find a way out, then begins pacing the walls, pressing on panels at random and hoping the sharper smell of his companion might catch a clue to where the exit is.

[sblock=OOC]Let's try this one: Delcoi's got the Scent ability, which might let her catch a whiff of the most well-travelled route. The familiar link is empathic rather than telepathic, but I figure she'd understand the basic desire to escape confinement and be able to similarly share an urge to move one way or another?[/sblock]
 

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