Cerebral Paladin
First Post
I'm considering running a campaign based on the old Companion-set adventure CM 1 Test of the Warlords, with the PCs carving out new dominions and dealing with high-level threats and wars and such. I'll probably use a lot of the core material from Test of the Warlords, ported over to 3.x and with some modifications and adjustments and such.
I have Test of the Warlords, but I'm considering picking up some of the other adventures in that series as PDFs. But I don't really want random high-level adventures that aren't really connected to the Norwold setting-- I have a copy of CM 8 The Endless Stair, and while it might be a fun game, it won't help me run this campaign. Does anyone know which of the other Companion modules are tightly integrated into the Norwold setting and the "setting up new dominions" premise? Are any of them particularly good, so I should definitely get them, or alternately no good at all?
Does anyone have advice on running these modules from their experience?
I have Test of the Warlords, but I'm considering picking up some of the other adventures in that series as PDFs. But I don't really want random high-level adventures that aren't really connected to the Norwold setting-- I have a copy of CM 8 The Endless Stair, and while it might be a fun game, it won't help me run this campaign. Does anyone know which of the other Companion modules are tightly integrated into the Norwold setting and the "setting up new dominions" premise? Are any of them particularly good, so I should definitely get them, or alternately no good at all?
Does anyone have advice on running these modules from their experience?