CN vs. N: Chaotic Neutral Victorious!

OOC: Gansk told me about the clouds, but I forgot that this is the arena he was referring to. The creature is really at 60N60E. Time compression on. I will assume the damaging breath weapon and not the other is used, as that is how Kaos I played it.

Kaos II takes to the air and breathes a bolt of lightning at Cally. Cally dodges it partially and takes 3 points of damage, leaving her with 24 HP. Cally is visibly shaken by the experience. Kaos can breathe again next round.

Round 386: A high-pitched scream comes out of Kaos's mouth, disrupting Cally for 4 (rolled 24 Ref save). Cally has 20 HP remaining. Kaos can breathe again in round 390. Cally takes the hint and hides in the cloud to her north.
Round 390: Kaos breathes a stream of fire at Cally, pinpointing her position precisely (how's that for alliteration?), however, Kaos cannot see how much Cally is damaged. Kaos can breathe again in round 394.
A draw is declared after round 391.

First in round 392 for Chaotic Neutral is a frostfell ghost (Frostburn). The battle is back to you, Gansk.
 
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OOC: Okay, so CN dragons really suck. That's the lesson to be learned here. I'll edit this late tonight with the ghost's move when I have access to my books.

Edit:
Ice T flies into the arena already manifested on the prime material plane to 15N15E10Z and readies to cast magic missile at any opponent who comes within 130ft.
 
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Round 392

A huge dark brown reptile with six heads on long, slender necks runs to 10N40E.

Ice T blasts it for 4 points of damage! It has 62 hp left.

Ice T goes first in round 393.
 

Ice T flies up to 15N15E40Z and casts magic missile. Once this thing heals really quickly, Ice T will try sleep, followed by a CDG touch. Did his horrific appearance have any effect?
 

Round 393

Oops, no effect with the horrific appearance. (Rolled 24 Fort save)

The hydra takes another 8 points of damage, then heals back up to 66 hp while moving to 10N10E.

Round 395: The sleep spell has no effect.
 


Round 396: The spell has no effect.

Round 397: The spell has no effect.

Round 398: The spell has no effect. Draw!

PJSlavner will introduce the next Neutral opponent. It goes next in round 398.
 

Round 398: A lizard with six heads that looks remarkably similar to the one that was just teleported away comes into the arena to 60N40E. There are three differences, however: This lizard appears to be made out of Jello; it is smaller (large size); and five of the heads appear to be inert, just drooping against the body.

First in round 399 for Chaotic Neutral is an unbodied (Expanded Psionics Handbook).
 

OOC: The Astral Construct went right throgh the cloud?

Another ghostly, disembodied brain enters the arena from the west. Floater flies in directly opposite the construct (60N or wherever you change it) at 0E and 30Z.
 


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