[CNN] Half Elves Dissapeared

Re: Give Half-Elves a Break!

Atticus_of_Amber said:
They suffer NO penalty for multiclassing. This givens them the incentive to be "jacks of all trades' which, to my, is very "half-elven"...
They already have favored class any. Isnt that good enough? And nobody suffers at all as long as their classes are near the same level. A half elf could be a Wizard1/Rogue1/Druid1/Cleric1/Paladin2/Fighter14 without getting a multiclass xp penalty.
 

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Wilderness Report.

Although for years, races of humanoids have been easily mowed through with even a young adventurer's hand axe, or a mage's blast, things are changing out here in the field. Orcs are getting stronger, lasting longer, and hitting harder. Goblin ambushes are claiming more lives from the start due to more vital strikes. And, Kobolds are now slinging spells with serious intent, beside their trapped lairs.

"Not three years ago, I could cut an orc down with a wave of my hand," Says Sanisin Truesilver, Daggerdale Sellsword, "But here lately, I have to stab repeatedly."

Sages speculate that orcs are consuming plants out in those forests, that offer stimuli to their musculature. Others, however, believe that orcs have actually 'smarted up' enough to train like the demi-human and human populations.

"Fiddle sticks. Orcs are still stupid and weak," Hargin Hindershield replied. However, when this reporter asked where he'd recieved all his scars, Hargin muttered and didn't answer.

Kobolds are growing in numbers, and becoming even more dangerous. Their magics are causing more casualties from these lizardly beasts who were once believed as pests akin to roaches.

"It's just in the blood. We are the true descendents of dragons." Replied one of the Kobold race standing nearby a blasted caravan site. This reporter then asked about the Kobold Nation, rumors of ralling to take over parts of the Dalelands, and recieved several magical missiles. Ow.
 
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Strategy & Tactics Special Report

Local Academies of the Sword are reporting greatly increased skill on the part of their students, and even the instructors! In the past, a skillled warrior might only be able to land a telling blow two or three times in a minute, but lately furious combats involving skilled warriors might involve strikes nearly every second! Local sages hypothesize that increased healing abilities on the part of clerics might be keeping fighters alive longer, but local swordsmen contacted for this report refused to comment for the record. Off the record, several suggested that increased use of potions called "steriods" might be to blame, but no one is pointing fingers.
 

From the Faerun acadamy of Magiks and Mysterious Happenings.

We have been receiveing reports once again of so called "psychic" powers. We would like to remind all of our readers that Faerun is a "Non-Psionic Campaign" world and these reports are simply the product of deranged imaginations. Yes, we are aware of the article in the Waterdeep Inquirer of the boy who could gain affinity with Bats, but we believe this is just another of Danillo Thann's miscast spells.

Our organization has sent representatives to the so-called College of Psionics on several occations, but everytime they have found all the members unconcious on the floor due to all night "Psychic Dueling". Our representatives also noted the presence of a dozen empty ale kegs.
 

Welcome to CormyrNewsNetwork sports, Olympic Coverage,

Yet another Monk has won the gold medal on the track today, this time on the 400 metres. The speed with which he surpassed the Expert runners is tremendous. In related news, all contestants in the Hurdles hit all obstacles. Not a single contestant made the jump once. Analysts declared made a ludicrous statement about something called "Dee See twenty-six". The Purple Wizards are looking in to this, suspecting this might be something used to poison the runners.
 

We bring you this interview with Boldin, elder dwarf.

"Aye, something terrible has happened I say, though I know not what exactly. Suddenly, overnight, Magical items did nay malfunction anymore atr all. Every dwarf suddenly can wear items such as Rings o' Protection and use Necklaces of Firebarls, I kid ye not. Of course, resistance to magi also fell. The toughest dwarves I know actually said something about a 60% decrease in resistance to magical effects. Horrid, I tell ye, Horrid!"

Dwarven Wizards however, are slowly being accepted in Dwarven society, easily mastering the magical atrs due to increased stamina. As one dwarf replied "For an elven wizard to be as tough as a Dwarven Wizard, he'll need two toads!"

Rav
 

New Charlatan

In an unusual display of co-operation, Priests of Vecna and Kord have teamed up to delve into the mysteries of the universe. Speaking via crystal ball from the High Energy Thaumaturgical Accelerator on the para-elemental plane of [classified]; Stormaagator, High Priest of Vecna said, "We're really delving into the very fabric of space and time here. The data were are getting from colliding positive and negative energy based maximised divination spells is very informative."

High Priest Stormaagator then went on to describe a new theory they have been working on over there. The theory states that sometime in the past year, all of the gods in known creation came to the consensus to upgrade the multi-verse to a new level of awareness. HP Stormagaator went further to say "We've named this new state of awareness DirectDnD version 3. This theory predicts, among other things, masterswordspersons have attack viscosity lowered by 40%. We've clocked a Paladin of Kord making 5 swings every 6 seconds."

High Priest Stormagaatr then went on a rather lengthy tirade about how Paladins of Kord didn't even exist 2 years ago. He even has his pet theory on why this phenomenon of prolific paladins will be short lived. "You know, I'm sure that Paladin is just a virtual class, I mean, we are already starting to see some paladins break down and meta-stabilize into fighter/clerics."

However, Bunky Billingsgate, Gnomish Priest of Kord and also an accomplished experimental psionisist is more optimistic about the changes. "In the last couple of years, clerics have beefier spells. But let's talk about me some more. I worship the god of strength. His domain is.. Strength. My psionic power comes from.. Strength. I'm bloody HUGE. Beefcake ! Beeefcake!". Bunky then imploded when his Ego hit critical mass.

This reporter was told that Bunky would not be available for further comment until tomorrow afternoon, when someone would be sober enough to cast True Resurrection.

Multi-class specialist, Sebgale DeNorric, admitted they were confounded by the increase in the number of multi-class characters. "Oh, back in the old days we could only detect four classes, Cleric, Fighter, Mage and Thief. Even 15 to 20 years ago, our devices were so crude that Elves and Dwarves detected at classes. I mean, what were the gods thinking ? Ten years ago we could detect stable muti-class variants, like Fighter/Mage/Cleric and Cleric/Mage/Thief. We can now isolate these sub-thaumaturgic classes into six kinds, which we call, Strength, Dex, Con, Int, Wis and Cha or also known as the Dump-Stat. This has given us the ability to refine our detectors to such a degree that we are now able to see PC with 6 separate classes."

Sebgale went on to describe some newly discovered "Prestige" classes. But this reporter did not have the security clearance to read those tomes.

Sebgale went further to say: "We have been trying to probe the purpose of some of these prestige classes, but our divinations have been blocked by the Sultans of Smack. We believe that this is the work of a militant group of Efreet with the goal of sabotaging our research as the leader claims to be an Air Gensai with 9 different prestige classes."

Sebgale became evasive (but not the improved version) when pressed further about this mysterious leader of the Sultans of Smack. The last thing this reporter heard Sebgale to say was something about a 6th level Bard doing over 900 points of damage in a round.

It seems there are still some mysteries yet to solve.
 

AO in the Ether?

Waterdeep Post, Magical Innovation Section

Experimental Wizards from the Center for Astral Research announced today that the ether may be filling up with an invisible substance called the AO particle.

"We've seen an enormous reduction in the speed of combat recently," explains Dubius Thray, the archmage in charge of this project. "Three years ago, everyone just ran up to their opponents and hacked away merrily, moving across the battlefield as quickly as they could. Now fighters are complaining that they can only move five feet at a time, and we've seen a dramatic change from linear trajectories to zigzags or even curving motion."

The only way combatants could be slowed down so much, according to Thray, is if the ether has become substantially more viscous. The CfA has attributed this increased resistance to a mysterious new particle dubbed "AO".

"We named it as a joke, because the fighters who
tried to move in straight lines shouted this a
lot.", explains Graad Stuud, a dwarven apprentice assisting in the research. "They seem to get hit more often, but I guess that's OK since the fighters have more staying power these days anyway."

Magicians at the Thayan Institute of Thaumaturgy disagree.

"If Thray's theory were true," rebuts Ten-yoo Trak, a researcher and lecturer at TIT, "then we should see a dramatic decrease in spellcasting speed as well. Instead, the opposite is true! Why, the Wizards of Thay routinely cast spells twice as fast as before through a new process called 'quickening'."

Thray has dismissed Trak's claim, saying that the properties of the AO particle are still not fully understood. Thray notes that AOs may be responsible for a sudden increase in the failure rate of fighter/spellcasters as well, which would support his theory.

"Overall, movement in combat has become much more difficult--no one can dispute that. Whether it is impeding fighters from reaching their opponents, or causing spellcasters to fumble their spells, the effect of the AO is irrefutable!"

Thray concluded the interview by complaining that priests seem to be completely unaffected.

"I'm sick of the gods playing favorites!" he cried. "If they're going to change reality, change it for everyone, I say."
 

From the Paladin's Point Academy:

There seems to have of late been a dramatic change in the Point's segregation policies. Where once only humans were even considered for Paladinhood, dwarves, elves, gnomes, halflings, and even half-orcs are being admitted in, and passing! When contacted, a solar of Helm replied:

"The Archpaladin saw no reason not to allow dwarves in, being as lawful and good as they are. Halflings were allowed in because of Yondalla's moral and etihical similarities to Helm. As for the gnomes and halflings -- well, we figured it couldn't hurt, and halflings do have that luck thing going for them. As for the half-orcs... well..." The Solar then vanished in a flash of holy energies, blinding this reporter as my eyes melted from their sockets.
 

From the Daergel Academy of Gnomish Education

Excerpts from the lecture "New Gnomes for a New Multiverse", by the esteemed Professor Bognin Turkogle, Head of the Department of Gnomish Studies.

"We here at Daergel Academy, as well as in many other fine Institutes all over the multiverse, are proud to announce that our "New Gnomes" racial improvement campaign have had amazingly successful results.

For far too many years, we Gnomes have suffered from the stereotypical assumption we were all "three inches thigh protectors of the woodland with duncecaps and a preference for Illusion magic". The fact that so few of us actually bothered to undertake an Adventuring career other then as an Illusionist didn't help this pathetic image of us.

If we wanted to be taken seriously by other races, and not merely end up "the Dwarves' Poor Cousins", we had to change this. Thus, we established a Racial-wide crosstraining program to ensure the improvement of our race. The Gnomes of Krynn were more then happy to teach their technical skills to the rest of our race, and we Gnomes have all, as a species, taken quite well to mechanical engineering. We improved our racial training to battle against Kobolds, Goblinoids and Giants, and have begun exploring other "Class" professions more closely, including more military professions, using the benefit of natural Gnomish constitution as an advantage.

Finally, we recruited one of our race's finest Illusionists, Nebin, and gave him a grandiose Image Makeover, before assigning him to a party of "Iconic" adventurers, who have been making a good career of advertising the cosmology-wide changes throughout the Multiverse.

While the number of Gnomish Adventurers hasn't greatly increased, the fact we were featured in an issue of the Transdimensional "Dragon" Magazine is a sign of good things to come.

The Multiverse has no choice but to take us seriously now."
 

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