CoC adapted to D&D?

Can the classes be adapted to D&D? I want to know, before I shell out the money....

Also, how compatible would it be with Ravenloft, since I already have that hardcover?
 

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the book has alot of rules for adapting it to d&D and ravenloft would be quiet good. The sanity rules would fit right in. But most of the book is for a modern setting so that aspect is not so good. they have some monsters that fit well in ravenloft.I fyou dont plan on playing in the call of cthulhu setting you would probably only use half this book.
 

There are no "classes" in CoC; everyone's pretty much a normal joe who has the ability to accumulate skills, feats, hit points, and levels on a common basis with all other characters.

Pretty much, what CoC has to offer a D&D game are the following:

1) New monsters
2) New spells (some of these are really useful, and perfect for a Ravenloft game)
3) Books and artifacts (IMHO, the most useful atmospheric contribution to a D&D game, especially a Ravenloft game)
4) D&D stats for the Great Old Ones (not very useful unless you really want to kill your PCs or your PCs are already 30th level or so, or both)
5) Sanity rules

I don't find Sanity very useful either in a regular D&D game or RL game; I'd rather use the Fear, Horror, and Madness rules myself. Sanity is based on HPL's literary universe, in which protagonists who are accustomed to the rational tone of everyday modern life encounter fantastic alien entities, weird forgotten realms, and strange geometries that wreak havoc with their down-to-earth sensibilities. D&D characters already exist in such a fantastic, unreal universe that it's hard to imagine anything costing them Sanity (unless it would trigger a Madness check under RL rules anyway).
 

Can the classes be adapted to D&D? I want to know, before I shell out the money....

Everyone in CoC is effectively an Expert, with a few additional customizations: choosing which Save is Good and which are Poor, choosing a worse BAB for an additional Good Save, etc.

Also, how compatible would it be with Ravenloft, since I already have that hardcover?

They use different fear mechanics; I'm not sure how Sanity might blend in with Ravenloft's rules. I'm sure you can figure something out.

Personally, I like the idea of using CoC's magic rules (and thus ditching most of the D&D classes) to create a pulp sword-&-sorcery game.
 

*sigh* Doesn't look like this game would interest me, after all. Pity. I'd mostly be interested in their "classes," but I'm not shelling out $30+ for the priviledge. :(

Any chance WOTC would release the class/skill/feat portion as a paid PDF?
 

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