DnDChick
Demon Queen of Templates
BEING FROM XICLOTL
Huge Aberration (Lesser Independent Race)
Hit Dice: 8d8+64 (100 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 18 (-2 size, +2 Dex, +8 natural)
Attacks: 6 tentacle rakes +14 melee
Damage: Tentacle rake 1d6+10
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 2d6+15, improved grab, swallow whole
Special Qualities: Blindsight
Saves: Fort +10, Ref +4, Will +6
Abilities: Str 31, Dex 14, Con 27, Int 7, Wis 10, Cha 8
Skills: Listen +11, Move Silently +9, Search +5, Spot +11
Feats: Alertness, Power Attack
CR: 6
Climate/Terrain: Anywhere the Shans have a base of operations
Organization: Solitary or troop (2d6)
Treasure: None
Alignment: Always neutral
Advancement: 9-16HD (Huge), 17-24HD (Gargantuan)
Sanity Loss: 0/1d6
"I had almost collided, I thought, with a metallically grey tree…about sixteen feet high with very thick cylindrical branches…cylinders further divided into six flat circular extensions. This might merely have been a natural distortion, and such an explanation might also have accounted for the strange arrangement of the branches in a regular circle at the apex of the trunk; but I could reach for no natural explanation when those branches nearest me suddenly extended clutchingly in my direction, and from the top of what I had taken for a trunk rose a featureless oval…an orifice gaping at the top."
—Ramsey Campbell, "“The Insects from Shaggai."
A Xiclotlan is a tree-like creature, close to twenty feet tall with rough gray skin. Near the top of its cylindrical body there are six flailing tentacles under a toothy maw.
These bizarre, tree-like creatures hail from the alien world of Xiclotl, where they worship a plant-like race about which very little is known. Dedicated Xiclotlans sacrifice themselves to these creatures to prove their faith. Xiclotlans are the slaves and servants of the Shans. Useful to the insects of Shaggai thanks to their lack of intelligence and their massive strength, the Xiclotlans make fine laborers and soldiers.
Combat
Xiclotlans attack their prey with rakes from their long tentacles.
Rend (Ex): If a Xiclotlan hits with at least two tentacle rakes, it latches onto the opponent and tears the flesh. This attack automatically deals and additional 2d6+15 points of damage.
Improved Grab (Ex): To use this ability a Xiclotlan must hit a Medium-size or smaller opponent with at least two of its tentacles. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): A Xiclotlan can try to swallow a Medium-size or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage per round plus 8 points of acid damage from the Xiclotlan’s various ichors and alien digestive enzymes. A swallowed creature can cut its way out by using claws or a Small or Tiny slashing weapon to deal 20 points of damage to the gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.
A Xiclotlan’s gut can hold one Medium-sized, two Small, four Tiny, eight Diminutive, or sixteen Fine or smaller opponents.
Huge Aberration (Lesser Independent Race)
Hit Dice: 8d8+64 (100 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 18 (-2 size, +2 Dex, +8 natural)
Attacks: 6 tentacle rakes +14 melee
Damage: Tentacle rake 1d6+10
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 2d6+15, improved grab, swallow whole
Special Qualities: Blindsight
Saves: Fort +10, Ref +4, Will +6
Abilities: Str 31, Dex 14, Con 27, Int 7, Wis 10, Cha 8
Skills: Listen +11, Move Silently +9, Search +5, Spot +11
Feats: Alertness, Power Attack
CR: 6
Climate/Terrain: Anywhere the Shans have a base of operations
Organization: Solitary or troop (2d6)
Treasure: None
Alignment: Always neutral
Advancement: 9-16HD (Huge), 17-24HD (Gargantuan)
Sanity Loss: 0/1d6
"I had almost collided, I thought, with a metallically grey tree…about sixteen feet high with very thick cylindrical branches…cylinders further divided into six flat circular extensions. This might merely have been a natural distortion, and such an explanation might also have accounted for the strange arrangement of the branches in a regular circle at the apex of the trunk; but I could reach for no natural explanation when those branches nearest me suddenly extended clutchingly in my direction, and from the top of what I had taken for a trunk rose a featureless oval…an orifice gaping at the top."
—Ramsey Campbell, "“The Insects from Shaggai."
A Xiclotlan is a tree-like creature, close to twenty feet tall with rough gray skin. Near the top of its cylindrical body there are six flailing tentacles under a toothy maw.
These bizarre, tree-like creatures hail from the alien world of Xiclotl, where they worship a plant-like race about which very little is known. Dedicated Xiclotlans sacrifice themselves to these creatures to prove their faith. Xiclotlans are the slaves and servants of the Shans. Useful to the insects of Shaggai thanks to their lack of intelligence and their massive strength, the Xiclotlans make fine laborers and soldiers.
Combat
Xiclotlans attack their prey with rakes from their long tentacles.
Rend (Ex): If a Xiclotlan hits with at least two tentacle rakes, it latches onto the opponent and tears the flesh. This attack automatically deals and additional 2d6+15 points of damage.
Improved Grab (Ex): To use this ability a Xiclotlan must hit a Medium-size or smaller opponent with at least two of its tentacles. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): A Xiclotlan can try to swallow a Medium-size or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage per round plus 8 points of acid damage from the Xiclotlan’s various ichors and alien digestive enzymes. A swallowed creature can cut its way out by using claws or a Small or Tiny slashing weapon to deal 20 points of damage to the gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.
A Xiclotlan’s gut can hold one Medium-sized, two Small, four Tiny, eight Diminutive, or sixteen Fine or smaller opponents.
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