TheHipGamer
First Post
I've tracked down an older copy of Pagan's Grace Under Pressure, and am planning to run it this evening with 4 PCs and a co-Keeper. I've pulled all of the characters from the printed module into HeroLab and updated them to the 6e rules (which drops HP in a few cases, and raises old-style 00 base chance skills to 01). I've also created a couple of teaser videos that I've sent to my players over the week, and everyone seems pretty excited to join the Wallaby and dig in.
It looks like a few folks have run this one-shot before. Any sense of pacing/overall play length from them? My concern is that it will be over and done too quickly, whereas I'd like to see it last for 3-4 hours. Especially with a co-Keeper handling the action on the minisub, I'd like to ensure that I have a good evening planned for all.
Also, aside from the lighting/music stuff (done!), any tips on running the adventure?
It looks like a few folks have run this one-shot before. Any sense of pacing/overall play length from them? My concern is that it will be over and done too quickly, whereas I'd like to see it last for 3-4 hours. Especially with a co-Keeper handling the action on the minisub, I'd like to ensure that I have a good evening planned for all.
Also, aside from the lighting/music stuff (done!), any tips on running the adventure?