[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]

Doc looks up from the disk. "Well, I am curious about this ritual. If it's something akin to the Winhapachee practice of casting out of 'spirits' - it should be interesting to say the least. Also, there was a tribe of Micmac indians in this area as well, who have cultural legends that deal with demonic type beings. Not to mention the bringing back to life of the recently dead...." Doc turns back to the disk, a frown on his face. "I don't think our native american friend plans on betraying us. But there is more going on here than meets the eye..."
 
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"So Doc you say that you have seen some of these rituals? Did they work, or is this all witch doctor stuff?" Ross questions turning his full attention over to the Doc.
 

Copying down the disks' glyphs on a piece of hotel stationary, Doc Maguire smiles at the question.

"I have been fortunate to have witnessed many types of rituals," Doc says. "A catholic exorcism, that ended in charges of fraud despite it's apparent success. A buddhist chakra cleansing lead by a seven year old boy. A shinto rite-of-birth, which is one of the most beautiful things I've ever been a part of."

Doc looks up at the ceiling, a sad smile on his face. "Most of the rituals I've seen have only been in books, however. Whether they work or not is tied to belief. Does our friend - and his friends - have the belief necessary to make their ritual work? It's a rare thing, Ross. I only hope my small prayers will help as well. Otherwise..."

Doc turns to Ross, and frowns. "Otherwise, we're going to be in a world of hurt."
 

"I think that your right Doc. If they don't have enought faith, I got enought faith for all of us after the past couple of days. Let's do this thing."
 

[Crane: Answer to your post above: You have no clue to all these matters, the finger holes is the only thing you really expect to be what they seem.

The metal is dull again btw, no light. That disappated when it was outside of the dark gloom inside the cave. It's REALLY light, it weighs about nothing but it is constructed of metal...]

[Crane again: I'm altering some of your skills, they aren't fitting with your char and I like this char... [understatement]alot[/understatement]. To things like knowledge religion and knowledge occult. Heck I'd give you extra skill points just for the RPing you do with it. /OOC]

[Argent: Ray is mad, just thought I'd let you know :p]

[I love this game :p I think I'll move on tonight somewhere.]
 

The Forsaken One said:
[Crane again: I'm altering some of your skills, they aren't fitting with your char and I like this char... [understatement]alot[/understatement]. To things like knowledge religion and knowledge occult. Heck I'd give you extra skill points just for the RPing you do with it. /OOC]

OOC: Aiiieeee! I tried to play it as if I knew quite a bit about religion, my mistake. Could you link me to the updated character? Bah. Sorry.
 

[OOC:

Dr. John Maguire, PhD- 5th Level Defensive Character
Profession: Professor

Height: 5'8"
Weight: 215 lbs
Age: 61

Hit Points: 18 Sanity: 70
AC: 11

Saves: Fort +4 (+4 base), Reflex +2 (+1 base, +1 DEX), Will +8 (+4 base, +2 WIS, +2 Iron Will).

Attack Bonus: +2 base, Melee +2, Ranged +3 (+1 DEX)

STR 10 0
DEX 12 +1
CON 11 0
INT 17 +3
WIS 14 +2
CHA 16 +3 (4th level bonus applied to CHA)

Bluff (+3 CHA, +6 ranks) +9
Computer Use (+3 INT, +1 rank cross-class) +4
Concentration (+0 CON, +6 ranks) +6
Diplomacy (+3 CHA, +6 ranks) +8
Drive (+1 DEX, +2 ranks cross-class) +3
Gather Information (+3 CHA, +5 ranks) +8
Heal (+2 WIS, +1 rank cross-class) +3
Intimidate (+3 CHA, +1 rank cross-class) +3
Knowledge (Geography- +3 INT, +1 rank cross-class) +4
Knowledge (History- +3 INT, +6 ranks) +9
Knowledge (Philosophy- +3 INT, +8 ranks) +11
Knowledge (Religion- +3 INT, +8 ranks, +3 Emphasis) +14
Knowledge (Astrology- +3 INT, +1 rank cross-class) +4
Knowledge (Occult- +3 INT, +1 rank cross-class) +4
Read Lips (+3 INT, +4 ranks) +7
Research (+3 INT, +8 ranks) +11
Sense Motive (+2 WIS, +5 ranks) +7
Spot (+2 WIS, +5 ranks) +7

Languages: English, German, Latin, Greek, Gaelic, French.

Feats: Iron Will, Skill Emphasis (Knowledge: Religion)

Dr. Maguire was born August 2nd, 1941 in Glasgow, Scotland. Born to a well educated couple, he was raised to be accepting of the cultures of others, and had many opportunities to test this when the Maguire family moved to Massachusetts in 1950. His higher education took place at Harvard University, where he attained first his Bachelors degree (Sociology) then a Masters in Divinity, graduating in 1966 just in time to be bombarded out of graduate school with the rising of the anti-war movement, which caught him in a storm of drug induced revelation. Dr. Maguire managed to "outgrow" those days, and returned to school life in 1973 after his first marriage fell apart. Completing the last chapter of his school learning, he earned a PhD in Theology. He then went to work for Bates College in Lewiston, Maine, for some years, until he went on sabbatical following the death of his second wife Mary to cancer, hoping to eventually write a book detailing his experiences in the merging of his Christian upbringing and thought with so called "drug culture" of the 60's and 70's.

From 1990 until 2002, he has unsuccessfully worked on his book, travelled North America giving guest lectures, and generally continued learning, this time by visiting churches, help groups, and hospitals, trying to find out more about the basic human decency inherent in all peoples the "old fashioned way". His travels currently bring him to a ski lodge in the Rockies, of all places, with some younger friends he has met in his travels.

Personality:

Dr. Maguire is a gruff, older man. He does not suffer fools, but to any with the merest spark of intelligence, he will be a fine friend and can talk for hours. Dr. Maguire is knowledgeable in a variety of subjects, especially languages and their role in the formation of thought patterns. Dr. Maguire (who is often called Doc, John, or Mac, any of which he answers to as readily as Dr. Maguire) takes pains to try not to talk "over the heads" of any in his social circle, though when he is excited, he will often spout very technical jargon, leaving whomever he is speaking with completely lost. Lastly, Dr. Maguire has a bad habit of drifting off into a story at the most inopportune moments, such as smack dab in the middle of a lecture. Dr. Maguire in general is a quintessential older fellow, full of stories but sort of rough in the telling.

Physical Appearance:

Dr. Maguire is gray haired and heavily bearded, though he keeps his hair neatly trimmed. He wears thick glasses mainly to correct nearsightedness. He has a paunch, the result of a lifetime of beer drinking, and walks with a slight limp from a long ago driving accident. At times, he walks with the aid of a cane, but that is generally only on really bad days, and he relishes the fact that his health has not deteriorated much over the course of a relatively rough life.

"Equipment": 5 pairs clean blue work pants, 5 sets underclothes (assorted colors), 3 long sleeve plaid flannel shirts, 3 long sleeve dress shirts (assorted colors). 2 suit cases, besides clothes, in one is a copy of the King James Bible and a copy of Nietzsche's Man and Superman. In the other is a brass cigar case. Dr. Maguire carries a swiss army knife most places. Dr. Maguire also has a PDA and cell phone, though he sometimes forgets exactly how to work one or the other. Finally, Dr. Maguire no doubt has at least six pack of beer stowed away in his room, and carries a cigarette lighter and pack of Lucky Strikes in his shirt pocket at all times.

Dr. Maguire wears no jewelry or holy imagery, but carries a small, polished stone he picked up from the shrine at Lourdes, France, as a souvenir in his front pocket. Dr. Maguire carries a pocket watch- he thinks it makes him look more distinguished.

As for ski equipment, he no doubt rented.




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You may redo the history as you see fit. I see a great character and a good RPer here so I would like you to update or change the history as you see fit. Just don't throw it all around but change bits in a way you woul like.

Grtz, Kris.


[Shaper, care to update the changes in skills? I suppose the history will eb changed a bit soon as well. Thanks /OOC]
 
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Ray listens to the group chatting and trys to figure out why the "bad guys" knew they were there in the caves. He stands up like he has been hit by lightning and waves his hands to get everyones' attention. He makes a hush motion and starts looking for the bugs that were planted in the room. I think we might have a insect problem. any one see any fleas?
 

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