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[CoC] Nocturnum -- Part I - Chapter 1 Snowflake Valey [Completed]

All the skills that are available with the description of the unknown/illogical ones.

Animal Empathy
Appraise
Balance
Bluff
Climb
Computer Use
Concentration
Craft
Cthulhu Mythos
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Forgery
Gather Information
handle Animal
Heal
Hide
Innuendo
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Operate Heavy Machinery
Performance
Pilot
Psychic Focus
Psychoanalysis
Read Lips
Repair
Research
Ride
Search
Sense Motive
Sleight of Hand
Speak other language
Spellcraft
Spot
Swim
Tumble
Use Rope
Wilderness Lore


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Cthulhu Mythos:
Can't be taken as class skill or can there be taken ranks in it. Ranks in it can only come from studying Cthulhu Mythos lore/books that ofton also contains spells, take alot of time and have certain effects on your sanity... they all count as at least minor artifacts.

Demolitions:
Just Festy has it and he has the core book himself.

Operate Heavy Machinery:
Operating Heavy Machinery under difficult circumstances, like under fire or in a storm or on a sinking oilplatform. Or moving delicate materals like artifacts and stuff. Else no check is required.

Pilot:
Flying helicopters and aircraft, or pilotting high speed speedboats and such.

Psychic Focus:
Skill with which you make checks to determine the outcome of your Psychic Feat checks for results. Since we in the party don't have any Psychic Feats, that is not of any interest.

Psychoanalysis:
use this skill to help others after a bad experience or terrible shock.
Check depends on long-term or immediate care. I'll give the DC and roll when Ray Spacy wants to attempt one... (You have to let me know when you are attempting to help or mentally stabalise someone from shock or temporary insanity or indeffinate insanity.).

Sleight of Hand (Dex; trained only)
You can lift a purse or wallet and hide it on your person, palm an unattended object, conceal a weapon in your jacket, or perform a feat of legerdemain with an object no larger tha a hat or loaf of bread.
Check: A check against DC 10 lets you palm a coin-size unattended object. Minor sleight of hand feats, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went.

DC 10 -- Palm a coin-sized object, make a coin disappear
DC 20 -- Lift a small pbject from a person
DC 30 -- Plant an object on another person

When performing this skill under close observation, yuor skill check is opposed by the observer's Spot check. The observer's check doesn't necessarily prevent you from performing the action, just from doing it unnoticed.
If you try to take something unnoticed from another character, you must make a skill check against DC 20. The observer makes a Spot Check to detect the attempt. The observer detects the attempt is her check result beats your check result, regardless of wether you got the item.

Retry: A second Sleight of Hand attemt against the same target, or when being watched by the same observre, has a DC +10 highter then the first skill check if the first check failed or if the attempt was noticed.
 

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Feats available, they kinda speak for themselves.

If some feats aren't clear and you could take them next level, please ask.

Acrobatic (Stupid +2 to 2 skills feat)
Alertness
Ambidexterity
Animal Affinity
Athletic
Blind-fight
Cautious (Stupid +2 to 2 skills feat)
Combat Casting
Dodge
mobility
Spring attack
Drive-by attack (Benefit: You don't suffer the usual -2 penalty from firing from a moving car.)
Endurance
Expertise
Gearhead (Stupid +2 to 2 skills feat)
Great Fortitude
Improved Critical
Iron Will
Lightning Reflexes
martial Artist (1d4 real damage unarmed isntad of 1d3 subdual)
Nimble (Stupid +2 to 2 skills feat)
Persuasive (Stupid +2 to 2 skills feat)
Point blank shot
Far shot
Rapid Shot
Multi Shot (Preqs: Dex 13+ Point Blank Shot, Rapid Shot.)
Shot on the Run
Rolling Shot (You are highly trained in acrobatic, defensive ranged weapon tactics. Preqs: Dex 13+, Point Blank Shot, Shot on the run, Dodge, Mobility. Benefit: When using the attack action with a ranged weapon in the same round in which you use a move action to move at least 20 feet, you gain a +2 dodge bonus to your armor class against ranged attacks.)
Power attack
Cleave
Quick Draw
Run
Sharp-eyed (Stupid +2 to 2 skills feat)
Skill Emphasis (+3 to 1 skill)
Stealthy (Stupid +2 to 2 skills feat)
Toughness (+1hp per level instead of 1 time +3hp. *houseruled*)
Track
Trustworthy (Stupid +2 to 2 skills feat)
Two-Weapon Fighting
Wealth (not appliable to campaign and worthless IMHO)
Weapon Finesse
Weapon Focus (+2 to one weapon catagory like shotguns or pistols instead of +1 to one weapon. *houseruled*)
 

Done

[That should give you enough information about the feats and skills and the fire arm tables.
Give it a good look and let's get on with the game!]

[btw are we all in favor of maps? I guess so that's why I am putting them up from now on...]
 

Under his breath Ross mumbles something to the extent of "This is not how the law is supposed to act. I think that the important thing is the well being of the man, not the sleep of a sherrif." Of course if asked what he said by the Deputy he would have said "Oh nothing." (remember ross respects authority now).

"Perhaps we should wait for the morning at the hotel 'dudes'. Maybey the sherrif will have some ideas that the duputy don't." Ross looks over the map and decides that waiting will be the best thing to do. Ross also trys to give Thomas a call on his cell phone.

OOC: All scanned maps and charts will be put up on the site by today so that when this thread goes to another page you dont have to keep going back and forth between pages ;)
 
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Evening of Arrival--Day 0

[Nice good work, ShaperMC!:)]

Dumont looks happy at the sound of the word "leaving" and turns his attention back to his phone on which he dials a number further ignoring you assuming you get the point and will all leave.

Hey Dutch, you still comming over tonight?
 
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WebSiteChange

OOC: I changed the Maps, Clues, Quotes menu option to Charts, Clues, Quotes and put all maps on the Locations map selection. I think that this will be easier for navigation. All the charts and maps are up on the website (I also put a few more charts that are relivent up there). Also dont forget to click on the text in the menu's that is what redirects the middle frame, not just clicking on the box (I am not the best programmer for javascripts socut me a bit of slack ;) ) Again please LMK if you have any images/comments/sudgestions for the site. Also dont be afraid to link to the site I dont think that geocities cares much :)
 



The Forsaken One said:
[Now put in some IC effort and we can move it along :p]
[just giving the other players a chance to get a few words in
glee.gif
]

Ross see's what Ray is doing and realises the advantages that this has. He goes into the recesses of his training to spit out some legal info about what trouble he, the deputy, can get into for saying something like that. [I would assume that my Knoweldge (law) would come into effect here :)]
 

Evening of Arrival--Day 0

Dumont looks up surprised, then his face turns grim and he gets up from his seat.

Hang on Dutch... we've got some annoying tourists here.. 1 minute..... ]

Dumont puts the horn down on the desk and sternly walks over, pushes the cam away and pushes you two in the general direction of the door.

Now get the hell out of here, I've got more interesting things to do. I try and help you but if you want to get this pile of paperwork started be my guest, but TOMORROW. Now get your sorry asses out of MY office.

He works you out of the office, locks the door and closes the blinds for the window.

Demented idiots... can't even get my saturday poker game started...

He walks back over to the phone and gets comfortable again.

So Dutch, yeah I'm back, nothing interesting.. well where were we..?
 
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Into the Woods

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