Heylo all,
I am allowing a player to run a alternate Paladin in a upcoming campaign (actually its a ongoing campaing, he is just bringing in a new character). He is planning on bringing in a multi-classed character that is a Paladin of Erevan Ilesere (Elven God of Mischief, change, rogues).
In that I have said we need to come up with a code of conduct I will hold him to. So What I am looking for from EnWorld is what would a Paladin of Erevan Ilesere code of conduct be?
Note: I am not looking for Rules of game, that is I am not looknig for what powers they do or don't get, but more role playing terms. Like protecting innocents, protecting the woods.
Code of Conduct:
- Protect all Sylvan life
- Protect the Woods
- Protect all those who are obviously out manned, even in a losing battle?
---- To what extent ? Life? Evil ? Good? Lawful?
- Say a prayer at dusk
- Drink a glass of fae wine in honor of fallen foes
- Those who are greedy and cruel need to be taught a lesson
What little information I have on Erevan Ilesere (highlight by me):
Erevan Ilesere
Alignment – Chaotic neutral
Worshippers alignment - NG, CG, N, CN
Erevan Ilesere (AIR-eh-van Ill-eh-seer) is the elven god of mischief and change. As such,. He is a fickle and unpredictable deity who specializes in shape-changing. The Trickster's following is not as large as most of his fellow elven gods for Erevan is too unpredictable for most elves. He is the main god of elven rogues and miscreants as well as many young elves who seek a life of adventure and danger. Some members of the small sylvan races, such as pixies, sprites, and leprechauns, also revere Erevan but most such fey beings revere the deities of the Seelie Court. He is a woodland lover and will always wear green somewhere upon his body. He also has a weakness for fine wines.
The Trickster often seeks the company of similarly inclined powers of other pantheons like Brandobaris, Garl Glittergold, and Tymora, as his fellow Seldarines are somewhat tired of his mischief making. His closets companion is Avachel Quicksilver, an aspect of the draconic power Hlal. The Trickster and Quicksilver are almost never separated and their adventures are legendary among younger elves who dream of emulating the duo's daring exploits.
However he is fiercely devoted to the Seldarine, and is also highly protective of the sylvan races and often champions the underdog. He may be mischievious but the greed and cruelty of gods such as Beshaba and Mask offend him.
Priests of Erevan are totally unpredictable. They have minimal duties, oppose settled interests, and delight in upsetting the rule of the law, powerful people and generally creating mayhem. These clerics and druids pray and meditate at dusk.
I am allowing a player to run a alternate Paladin in a upcoming campaign (actually its a ongoing campaing, he is just bringing in a new character). He is planning on bringing in a multi-classed character that is a Paladin of Erevan Ilesere (Elven God of Mischief, change, rogues).
In that I have said we need to come up with a code of conduct I will hold him to. So What I am looking for from EnWorld is what would a Paladin of Erevan Ilesere code of conduct be?
Note: I am not looking for Rules of game, that is I am not looknig for what powers they do or don't get, but more role playing terms. Like protecting innocents, protecting the woods.
Code of Conduct:
- Protect all Sylvan life
- Protect the Woods
- Protect all those who are obviously out manned, even in a losing battle?
---- To what extent ? Life? Evil ? Good? Lawful?
- Say a prayer at dusk
- Drink a glass of fae wine in honor of fallen foes
- Those who are greedy and cruel need to be taught a lesson
What little information I have on Erevan Ilesere (highlight by me):
Erevan Ilesere
Alignment – Chaotic neutral
Worshippers alignment - NG, CG, N, CN
Erevan Ilesere (AIR-eh-van Ill-eh-seer) is the elven god of mischief and change. As such,. He is a fickle and unpredictable deity who specializes in shape-changing. The Trickster's following is not as large as most of his fellow elven gods for Erevan is too unpredictable for most elves. He is the main god of elven rogues and miscreants as well as many young elves who seek a life of adventure and danger. Some members of the small sylvan races, such as pixies, sprites, and leprechauns, also revere Erevan but most such fey beings revere the deities of the Seelie Court. He is a woodland lover and will always wear green somewhere upon his body. He also has a weakness for fine wines.
The Trickster often seeks the company of similarly inclined powers of other pantheons like Brandobaris, Garl Glittergold, and Tymora, as his fellow Seldarines are somewhat tired of his mischief making. His closets companion is Avachel Quicksilver, an aspect of the draconic power Hlal. The Trickster and Quicksilver are almost never separated and their adventures are legendary among younger elves who dream of emulating the duo's daring exploits.
However he is fiercely devoted to the Seldarine, and is also highly protective of the sylvan races and often champions the underdog. He may be mischievious but the greed and cruelty of gods such as Beshaba and Mask offend him.
Priests of Erevan are totally unpredictable. They have minimal duties, oppose settled interests, and delight in upsetting the rule of the law, powerful people and generally creating mayhem. These clerics and druids pray and meditate at dusk.