I was, of course, being strictly tongue-in-cheek. It's good people have their flame sensors tuned to "mild outrage" today ;-)Al'Kelhar said:Oh, you mean PrCs by another name...
I was, of course, being strictly tongue-in-cheek. It's good people have their flame sensors tuned to "mild outrage" today ;-)Al'Kelhar said:Oh, you mean PrCs by another name...
I think you're concentrating only on the "balance advantage with roleplaying" thing. How is cashing in class abilities which you already have by joining said class "deficit spending"? And you're implying that the whole concept of kits implies that they have to balance advantages with roleplaying restrictions, which is not how I remember them.That's still tapping from your resource pool, not "deficit spending" by tacking on attitude problems to "pay the price."
I think you're blurring concepts of bad implementation with a bad design structure there...But at least in the case of PrCs, this brokeness isn't built into the concept.
How is cashing in class abilities which you already have by joining said class "deficit spending"?
And you're implying that the whole concept of kits implies that they have to balance advantages with roleplaying restrictions, which is not how I remember them.