der_kluge said:A CR 11 is "young adult" which is just size category Large.
Another option would be a CR 8 and a CR 5 pair of dragons (juvenile and young). I don't have any idea how old a dragon has to be before it mates, but a "young" dragon can still be up to 25 years old. That seems old enough to me to have found a mate. Besides, nothing would terrorize a party more than fighting TWO dragons at the same time. I know it would scare my group to death. It changes the breath attack to a 6d6 AND an 8d6 breath attack, versus just one 10d6 attack.
A mated pair could have a nesting area for eggs - which could reside in the chamber at area 10.
Shieldhaven said:I have an idea for Area 10, though I'll explain where I'm going with it before I lay further claim to the area.
The depiction of the waterways connection 10 to 6 and 8 suggests to me that the passages are entirely submerged, and thus more difficult to find. The dragons, of course, can get there easily, though they have to realize that sooner or later they won't be able to squeeze through anymore. I've come to feel that all of the best dungeons/cave complexes/whatever have a sense of history, and the current inhabitants are never the original inhabitants. In a sense this means that the place is telling more than one story at a time.
So the dragons have seen this island and what the cave's previous inhabitants placed there. They decided not to meddle with what they didn't understand. Greens do have a noted curiosity, however, and so they have not completely ignored the place. I haven't completely come up with what's back there, but it will probably be some kind of tablet or obelisk.
Is this interesting, or should I take it back to the drawing board?
Haven
der_kluge said:A Green Hag (perhaps she is tolerated by the dragons because she gives them information) (CR 5)
Shieldhaven said:Gotcha. Do I post my "finished" version here (once I write it, I mean), or do I email it to someone?
Haven
Piratecat said:Can I have room 10, please?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.