der_kluge
Adventurer
Elephant said:Room: 7
Traps: None
....
Ouch! That's nasty. A couple of suggestions:
The last line of the boxed text makes it read like there's a trap present. You might change to the wording to indicate that the rocks are very brittle and sharp here. Unless that was your intention.
Include an EL for the room. Near as I can tell, you added 9 hit dice, that's a +2 CR increase, and 6 sorcerer levels. I would also add at least a +1 for the ability score improvements, maybe a +2. That's an EL 11 encounter. Nasty!
You might consider giving the choker a Spot score. For trying to find the hidden rogues lurking up the cavern, and maybe a listen score, to see if he can hear them.
Also, the SRD indicates the Chokers often grab the last person in line. That might actually be the smarter tactic.
Great job!