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Conaill

First Post
der_kluge said:
With the golem's damage not being able to be healed, and given that the dragon's breathe acid - which would heal any damage it would have done, I suspect that unless there is a healer in this cave, the dragon (at least the older one) would still bear scars from that battle to this day, since that damage doesn't heal naturally.

Was someone putting a shaman in here somewhere?
There's "Dragon Speaker", a female kobold adept6 in room #3. Just high enough to make that DC 26 caster level check... after a lot of trying...
 



der_kluge

Adventurer
Roger said:
Did that playtest of this dungeon happen yet?


No, my players opted to play the regular campaign instead. I might try to take it a FLGS and play it there. I've got plenty of time on my hands to do that. I'll probably wait until it's all finished, though.
 

der_kluge

Adventurer
Sure would be nice if we could finish this dungeon. I'd like to playtest it one of these days.

I even started working on the second cave - an abandoned dwarven mine, complete with mine cart tracks. I've not finished it yet, but it'll end up being enourmous. I may decide I don't like it, though. I'll just have to see when I get it finished. It's... complicated.

So, here's a little bumpage for those who have not yet finished your room...

I'm still not sold on that Choker.. I'm having some heartburn over its ability to cast two spells a round. I think I'd prefer him to be a few CRs lower, just to keep the overall dungeon in check, power-level wise.
 





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