To follow jimmifett's point - let your players KNOW about the interactive terrain. Nothing worse than a bunch of interesting stuff nobody uses.
PS
Thats what a passive perception check of a nearby player or the player looking at the map and asking "what's this?" are for.
I drew this cool looking thing on the map. If you manage to pay attention to the map and ask about it, the interactive terrain is usually advantageous in some way.
If you don't ask, i'm going to have the bad guys use it against you so you get a clue to it's usage.
Vines stretching from tree to tree?
"The enemy soldier just used a vine as a zipline to sail over your party and land in the back, right next to your warlock and swings his nailbat. You have several more vines 15 ft up in the trees adjacent to you leading to various portions of the map. Standard action to slide your speed + 2(more for steeper slopes) along zipline vines. Dismounting from a zipline vine, depending on height, requires an Acrobatics DC (variable, increases with height) to land on your feet. Otherwise, land prone. Dismounting from 10ft or higher uses falling rules. Jump Down action is only allowed if trained in Acrobatics. While Dismounting, you may perform a MBA during the fall (-1 to attack, +2 damage, and -5 penalty to Acrobatics checks for landing on feet and reducing falling damage) or once you land if you land on your feet (no modifiers). If you take any damage while sliding, you immediately fall. If the line snaps, you immediately fall. The vine zipline has AC of X, Ref of Y and hitpoints of Z."
Now, after seeing the enemies use it, they are going to be thinking hmm...