Creamsteak
Explorer
Green Wyvern
Large Dragon
Hit Dice: 7d12+21 (66 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 40 ft. (average) or 60 ft. (poor)
Armor Class: 22 (–1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +7/+19
Attack: Sting +14 melee (1d6+8 plus poison) or talon +14 melee (2d6+8) or bite +14 melee (2d8+8)
Full Attack: Sting +14 melee (1d6+8 plus poison) and bite +12 melee (2d8+8) and 2 wings +12 melee (1d8+6) and 2 talons +12 melee (2d6+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, poison, improved grab
Special Qualities: Darkvision 60 ft., immunity to acid, sleep, and paralysis, low-light vision, scent
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 27, Dex 12, Con 17, Int 8, Wis 12, Cha 11
Skills: Hide +7, Listen +13, Move Silently +11, Spot +16
Feats: Ability Focus (poison), Alertness, Flyby Attack, Multiattack (b)
Environment: Warm hills or temperate forests
Organization: Solitary, pair, or flight (3–6)
Challenge Rating: 8
Treasure: Standard
Alignment: Lawful evil
Advancement: 8–10 HD (Huge); 11–21 HD (Gargantuan)
Level Adjustment: —
Breath weapon: A green wyvern's breath weapon deals 6d8 points of acid damage over a 30 foot cone. A successful Reflex save (DC 18) reduces damage by half. A green wyvern can use this breath weapon once per day.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 2d6 Con. The save DC is Constitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.
Large Dragon
Hit Dice: 7d12+21 (66 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 40 ft. (average) or 60 ft. (poor)
Armor Class: 22 (–1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +7/+19
Attack: Sting +14 melee (1d6+8 plus poison) or talon +14 melee (2d6+8) or bite +14 melee (2d8+8)
Full Attack: Sting +14 melee (1d6+8 plus poison) and bite +12 melee (2d8+8) and 2 wings +12 melee (1d8+6) and 2 talons +12 melee (2d6+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, poison, improved grab
Special Qualities: Darkvision 60 ft., immunity to acid, sleep, and paralysis, low-light vision, scent
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 27, Dex 12, Con 17, Int 8, Wis 12, Cha 11
Skills: Hide +7, Listen +13, Move Silently +11, Spot +16
Feats: Ability Focus (poison), Alertness, Flyby Attack, Multiattack (b)
Environment: Warm hills or temperate forests
Organization: Solitary, pair, or flight (3–6)
Challenge Rating: 8
Treasure: Standard
Alignment: Lawful evil
Advancement: 8–10 HD (Huge); 11–21 HD (Gargantuan)
Level Adjustment: —
Breath weapon: A green wyvern's breath weapon deals 6d8 points of acid damage over a 30 foot cone. A successful Reflex save (DC 18) reduces damage by half. A green wyvern can use this breath weapon once per day.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 2d6 Con. The save DC is Constitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.