Al'Kelhar said:My diviner would certainly take this feat in the current campaign I'm playing in. She almost never finds spell scrolls durign adventures. She has to beg the other characters to give her money so she can buy scrolls and afford to scribe them into her spellbooks (she's 11th level and has filled 1 2/3 spellbooks). The other characters have enough free cash to contract the making of magic items; my wizard can barely purchase the material components for her spells because of the money invested in her spellbooks. Remember that even in v.3.5 a single 6th level spell costs 2250gp to acquire (1650gp for the scroll and 600gp for scribing); that's equivalent to a +1 magic weapon or ring of protection +1. This feat would pay for itself in my character's particular circumstances.
Cheers, Al'Kelhar
beaver1024 said:I think in your particular circumstances you're being screwed. Wizards are only viable in a campaign that assumes a lot of things. ... You might as well choose a different class, eg Cleric, that isn't affect by your campaign's conditions.
Thanee said:It's a great feat, it allows the wizard to actually work as intended, even if the DM doesn't allow for much freedom with spell scribing.
Jalkain said:Well, I don't know how many campaigns allow that kind of freedom.
If magic is scarce, magical academies don't exist, so you should fall into the "does not like Harry Potter" category.Li Shenron said:That leaves us with DMs who want a world where magic (at least scrolls and/or spellbooks) is scarce, but at the same time want to help the wizard player. That could actually be mebut I don't know many others.
Read again what I said before you quote me wrong!In any case I really don't want to believe this feat is to make a Wiz "as it was intented" to be.
Actually it costs only 300gp (ignoring the 12,500gp one-time investment).Al'Kelhar said:Remember that even in v.3.5 a single 6th level spell costs 2250gp to acquire (1650gp for the scroll and 600gp for scribing)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.