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Color Maps for Virtual Tabletops by Me

DrMapzo

Villager
Hi, everyone! First time poster :). I'm an artist by profession and one of my dearest hobbies is role-playing. I find nothing quite beats being around a table with friends playing an RPG and make memories that will last us all a lifetime.

I've recently started to make more elaborate maps for our group and one of the suggestions was to post them on the Internet for everyone to use. So far the response has been very positive so I thought you guys might enjoy them too. Do let me know if you have any suggestions for future maps too!

Thank you for taking a look!

Edit: You can find all my latest maps here.

GraveyardR1.png

CryptU1.png

CampsiteLakeU2.png

CDungeonU.jpg

SnowyMountainsU.jpg
 
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WhosDaDungeonMaster

Guest
Very nice graphics! :)

I would use stuff like this, but I have way too many encounters in too many different locations to benefit from such things. Thanks for posting, though, they really are very nice.
 
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WhosDaDungeonMaster

Guest
Since you asked for suggestions, what I would like are some generic map pieces, such as the following:

a forest setting
a 10' wide corridor (so I could copy and paste it to different lengths)
walls and floors for caverns, dungeons, buildings, etc.

With some generic pieces, I could use them to build up my encounter settings nicely.
 

Nevvur

Explorer
Ya, I could definitely use some of these for my campaigns, thanks for sharing!

Are you able to quickly reproduce versions without non-terrain objects? For instance, a version of the winter map without the tipped cart and barrels?
 

LordEntrails

Explorer
Thanks for sharing :) And I too like your style. Unique and colorful, a nice change from all the dark and brooding maps :)

Myself, and many others I know, prefer maps without grids on them for VTT use (both Roll20 and Fantasy Grounds). And then to help align the program grids to the maps, putting an off-color 5ft square in one of the left corners helps us align them.
 

Tormyr

Adventurer
Thanks for sharing :) And I too like your style. Unique and colorful, a nice change from all the dark and brooding maps :)

Myself, and many others I know, prefer maps without grids on them for VTT use (both Roll20 and Fantasy Grounds). And then to help align the program grids to the maps, putting an off-color 5ft square in one of the left corners helps us align them.
As a long-time user of VTT as well, I definitely agree here. Maps for VTT benefit from not having the grids on them. Just make the map align to a certain dimension* and then say what it is. The user then sets up the map to that size and then is done. This allows the user to operate without a grid, use a different grid color, or add their own terrain objects without disrupting the grid.

*For the dimensions, setting out the dpi and making sure the map dimensions are a multiple of that makes it much easier for a user. A 32x20 map at 100 dpi that is 3200x2000 pixels is super easy to use and handles zooming in fairly well. The user drops the image onto a 32x20 space in the VTT and is done.

EDIT: And the art style is lovely too. Makes me think of Wakfu.
 
These look fun and useful. It’s work like yours that makes me want to build a virtual tabletop. Thank you for sharing and please keep making stuff!
 

DrMapzo

Villager
Thank you all for the responses, I'm glad you find them useful!

Ya, I could definitely use some of these for my campaigns, thanks for sharing!

Are you able to quickly reproduce versions without non-terrain objects? For instance, a version of the winter map without the tipped cart and barrels?
Yes! I didn't mention it in my OP, but I offer multiple variations of my maps on my Patreon; For the winter map there's a version without the cart and another one without the snow for instance. The map also comes with separate cart and barrel tokens if you wish to use them on another map too!

As a long-time user of VTT as well, I definitely agree here. Maps for VTT benefit from not having the grids on them. Just make the map align to a certain dimension* and then say what it is. The user then sets up the map to that size and then is done. This allows the user to operate without a grid, use a different grid color, or add their own terrain objects without disrupting the grid.

*For the dimensions, setting out the dpi and making sure the map dimensions are a multiple of that makes it much easier for a user. A 32x20 map at 100 dpi that is 3200x2000 pixels is super easy to use and handles zooming in fairly well. The user drops the image onto a 32x20 space in the VTT and is done.

EDIT: And the art style is lovely too. Makes me think of Wakfu.
Thank you for your comment and feedback! Another thing I failed to mention on my OP was that I offer both the gridless and high resolution maps on my Patreon page. Most maps are done at 200 dpi. Sorry for not making that clear. I do hope the grid versions can be of some use though.
 

DrMapzo

Villager
Hello, all!

This week's map is a volcanic-themed wilderness that features varied heights which I know you guys like a lot and a cave that leads to maybe a dragon's lair or maybe somewhere else, but the map's main attraction is the pools of lava scattered around the map, lots of fun for all the party (though I think the DM is the one who is going to have the most fun with them!). I'm also releasing a wolf fire elemental token to go along with it.

2hJEsWE.jpg

cYOmbnr.png
 

DrMapzo

Villager
Hey everyone!

This week I bring you a map that features a river that your players may have to cross to go somewhere really important, but what they don't know is that this river is home to wicked creatures that will do everything to protect their territory. I added a bridge which could work to their advantage while crossing, but ultimately it's up to you if you decide to make it a hindrance instead!

There's a new free creature token this week as well, an Earth Elemental :).

Have fun!

RiverCrossingU.jpg

Earth Elemental.png
 

DrMapzo

Villager
For this new map I wanted to make something that had some sort of root theme, so I went for a dungeon that had them growing from the walls, I'm thinking a very ancient dungeon that has been abandoned for so long that nature started to get hold of it.

These ancient dungeons always seem to find a way to attract the foulest vermin though, so the place might not be as abandoned as it seems. Perhaps ghosts of a time long past still roam its halls and no one has dared to reclaim the place; Or maybe the local flora has grown so much that it's full of deadly fungi that make exploration a very tasking ordeal.

EarthDungeonU.jpg

Goblin.png
 

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