Comicbook.com has an interview with the new D&D Vice President Jess Lanzillo.
Here are some interesting quotes with my own commentary.
This feels like misdirection. The question had nothing to do with a false dichotomy between players who play online and those who play in person. She steered the real question about a fear of a future digital D&D and mandates from on-high to shift to digital to a culture war between players who like playing in person and those who play online. That was never the concern. I don't know anyone who would say that playing online shouldn't exist. This is about a fear of WOTC trying to take further control of the game by pushing it into their own walled garden.
If by "freedom" you mean paying us rent to our own imaginations. I'd like the freedom to create by using PDFs of the rulesbooks so I know I'll have them forever. How about that freedom?
Going into this reading this interview, I was prepared for it to aim at the audience she had rather than opening up to any real truth to what decisions are going on with Hasbro and D&D. For me, the only thing that matters are when Hasbro and WOTC commit to things they can't take back like the 5.1 SRD in the CC, the SRD in four languages, actually producing physical books we can buy and keep, support for downloadable VTT platforms like Foundry and Fantasy Grounds – true Ulysses pacts.
I'd have loved to hear:
Instead, I'm hearing I'm gatekeeping the hobby by being concerned that WOTC is shoring up the walls of their walled garden...
Ok, that sounds pretty cool.
Here are some interesting quotes with my own commentary.
We asked Lanzillo to talk about the recurring fears of digitalization within Dungeons & Dragons and whether there was any mandated shift to digital.
"I think it's unfortunate that this dichotomy has been set up," Lanzillo said. "It's artificial in so many ways. How did most of us play D&D during the lockdown? Was it necessarily everyone's preferred way of playing it? Hard to say. Some people found that they've continued playing digitally. They're playing on Maps on D&D Beyond and on Discord and on voice calls. Many of us play in person, a more tactile experience. I was probably one of the last migrators to the D&D Beyond character sheet, because I am an artist, so I just draw all of my stuff, and I want to do it in this very bespoke fashion."
"I'm a big fan of being able to provide play experiences to people any way they want to play them," Lanzillo continued. "I actually look at it as a form of gatekeeping to be like, "Your version of playing is stupid, and my version of playing is good."
"I just think it's all part of the same ecosystem, and putting things up against each other and trying to villainize one thing over the other...it's just about giving people the experiences for wherever they're at in their life and whoever the people are around them," Lanzillo said.
This feels like misdirection. The question had nothing to do with a false dichotomy between players who play online and those who play in person. She steered the real question about a fear of a future digital D&D and mandates from on-high to shift to digital to a culture war between players who like playing in person and those who play online. That was never the concern. I don't know anyone who would say that playing online shouldn't exist. This is about a fear of WOTC trying to take further control of the game by pushing it into their own walled garden.
But giving players the freedom to create how they want to create, to play how they want to play, is really what it's all about.
If by "freedom" you mean paying us rent to our own imaginations. I'd like the freedom to create by using PDFs of the rulesbooks so I know I'll have them forever. How about that freedom?
Going into this reading this interview, I was prepared for it to aim at the audience she had rather than opening up to any real truth to what decisions are going on with Hasbro and D&D. For me, the only thing that matters are when Hasbro and WOTC commit to things they can't take back like the 5.1 SRD in the CC, the SRD in four languages, actually producing physical books we can buy and keep, support for downloadable VTT platforms like Foundry and Fantasy Grounds – true Ulysses pacts.
I'd have loved to hear:
- Further confirmation of a 5.2 SRD in the CC in March 2024.
- Further commitment to release D&D on other digital platforms like Foundry and Fantasy Grounds.
- Further commitment that all major D&D releases will be in physical books.
Instead, I'm hearing I'm gatekeeping the hobby by being concerned that WOTC is shoring up the walls of their walled garden...
The Blob of Annihilation has a skull of a god inside of it.
Ok, that sounds pretty cool.