cossakking said:
The question that I have is can you take a partial action and attack. The rules lead me to believe you can....
so you normally have a move action and a standard action...
Your standard action is to attack, and in your move equivalent you take a partial action and attack????
Cossakking, the answer to your question is "no." I won't try and explain this to you using math, because as every good English Major knows, Math is The Devil. Let me break it down in easy english. This is going to be long, because as every good English Major knows, Longer is Better.
You have 1 round. You can do any of the following things:
(1) Take a full-round action. This means an action that takes the entire round. You can't do anything else. You are allowed to "adjust" yourself 5 feet, but that's all. Examples include: a full-attack action, a full-round spell, or reloading a heavy crossbow.
(2) Take a standard action. This means doing something that will take most of the round, but still allow you to move your speed as well. Examples include: a single attack, casting a 1 action spell, turning undead, ready an action, or move your speed. You can do any of these things, then move your speed as well.
Note that you can choose to move your speed as a standard action, which allows you to move your speed again afterward. This is a double-move.
Note that you can "ready an action" as a standard action. When you ready an action, what you're really doing is simply delaying the "action" part of your standard action until a specific event occurs. To do so, you simply declare you are readying an action and decide the action and trigger. You still get to move before or after you ready the action (because it's a standard action) but you do not get another move when your action is triggered. You simply get to complete your standard action at that time.
(3) Take a special action. There are a few actions which don't fit into the regular mold. These are treated differently and each has its own special rules. One of these is the charge action. Basically, it allows you to make a double move and attack once at the end of it. Charging has its own special rules, such as having to move 10' in a straight line, and gaining +2 to attack but -2 to AC for the round.
These are your options. However, you'll notice I haven't mentioned Move-Equivalent Actions. That's because MEAs are a special case. You are never actually alloted a MEA, as you are a standard action. Instead, any time you have the opportunity to make a normal move, you can exchange it for a MEA. Now look back at the standard action. Note that you are given the opportunity to make a normal move either before or after your standard action. If you choose, you may give up that movement, and instead make a MEA, also either before or after your standard action.
Also note that you may choose to make a normal move
as your standard action, and then move again afterward (the double-move). In this case, you have two normal moves. If you choose, you may exchange both of these normal moves for two MEAs. This isn't very useful most of the time, because you can't do as much with a MEA as a standard action, but sometimes it comes in handy. The spell
Flaming Sphere for instance, requires a MEA to be moved. So long as he doesn't need to actually move, then, a sorcerer could move his sphere twice each round, by exchanging his standard action (with its normal move) for two MEAs.
That covers everything you may do in 1 normal round. Notice that I never mentioned Partial Actions. That's because like MEAs, you are never given a Partial Action in a normal round. A Partial Action usually occurs in one of three situations: (1) a surprise round, (2) your character is the subject of a
Haste spell, or (3) your character is the subject of a
Slow spell. In each case, the amount of time you have to act has been altered, giving you either more or less time to do things.
(1) A Surprise Round. If your PC manages to enter a surprise round, it means you've gotten off to a quick start. You get to act faster than everyone else. Unfortunately, you aren't quite fast enough to get an entire standard action. Instead, you get a Partial Action. This means you have all the options of a standard action
except the movement. So you choose to attack once, cast a 1-action spell, or anything else you can do with a standard action, but you do not get to move before or afterward. You could also choose to trade in your action for one normal move (just as with a standard action). Lastly, since you can trade in your Partial Action for a normal move, you could also then trade in your normal move for a MEA.
(2) Haste. If your PC is
hasted, then you are actually faster than everyone else. You get your standard action as normal, but you also get a Partial Action on top of that. See (1) regarding what you can do with this. Because you get both a standard action and a partial action, you have a lot of options. You could use your standard action to cast a spell, then move, then cast another spell. You could attack, move, then attack. You could make a full-attack action, then move. Or, if you had a
Flaming Sphere running, you could move it three times, using your standard action to gain two MEAs, and trading in your Partial Action for a third.
(3) Slow. If your PC has been
slowed then you're slower than everyone else, and can't do as much. See (1) for what you can do with the Partial Action.
In conclusion, note how Move-Equivalent Actions and Partial Actions interact. You may convert a Partial Action into a move, and thus into a MEA, but you cannot convert a MEA into a partial action. Another way to look at it is as a cascade, starting with a Standard Action, which is lessened to a Partial Action, which is lessened more to a MEA. You can always trade a greater action for a lesser one, but you cannot trade a lesser action for a greater.
Hope this helped. In any case, it was fun to write.
