Too Little Treasure
 In the case of a tight-fisted DM, the most obvious signs 
that the players are not having fun are frustration, cynicism, 
and low expectations. If the characters are not finding trea-
sures commensurate to the risks they took, the players are 
going to wonder if all the effort of playing is really worth it. 
They become frustrated when, upon solving a devious trap, 
they discover a pittance, or nothing at all.
 Their cynicism shows as they start to make snide remarks 
about the level of rewards they have received or are likely to 
get for future efforts. Finally, they just begin to expect less and 
less from the DM’s campaign, until it reaches the point where 
they expect nothing and they go home! In such a campaign, 
the DM may have a fine time, creating detailed settings and 
elaborate adventures. But if he does not have the enthusiasm 
of his players, there isn’t much point in playing.
 
Such a campaign can succeed if there are other rewards 
that involve the players in the game. Perhaps there are ample 
opportunities for character advancement or personality devel-
opment. The characters may have the opportunity to play a 
decisive role in world affairs. These things are possible, but 
only a DM of extraordinary skill can overcome the drawbacks 
he has created.
 Fortunately, the problems of too little treasure are easily 
fixed—simply introduce more treasure into the campaign. No 
adjustments need to be made to the characters. The trea-
sures available in the game world can be increased without 
the players even aware that the change has been effected.
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