CaptainCalico
Community Supporter
I don't think my players come here much, but I always wanted to put that on a thread
I’m running my first campaign ever, and I have a problem when it comes to combat.
To set the stage I have a 7-person group, for what I stressed from the outset would be a world where social skills and politics would be just as important as combat skills. The party is mostly 5-6th level with one person playing catch-up at 3rd.
We have:
Eleven Sorcerer
Half-Elf Psion (Seer) with 1 level of Rogue
Human Bard (Monte’s version)
Human Wizard (Diviner) with 1 level of Rogue
Half-Elf Rogue (3rd level)
Gnome Rogue (Crafter/Alchemist focus)
Human Paladin
During character creation the person playing the Paladin made it clear that while he enjoyed watching social interplay and politics, he just did not do it well himself and it was not fun (or pretty) for him to even try – he just wanted to play the strong silent type and be the party muscle. I had no problem with that and it has worked out well so far. He was interested in the Cleave feat tree and I said it would be OK to extend it with additional cleave-based feats from the SG-1 book, since every party needs a tank, right?
Thing is, for Cleave to be any fun at all you need lots of small opponents, and whenever I hit the group with a bunch of small attackers my socially-oriented spellcasters (4 out of 7 PCs) don’t even blink. They just open up with the one or two area affect spells they know and clear the room before the Paladin can get more than one swing in, which is just really anti-climactic for all concerned. The only thing I can think of is just hitting them with wave after wave, but that would really drag the combats on forever…………..
Any ideas on how to give my tank his time in the spotlight?

I’m running my first campaign ever, and I have a problem when it comes to combat.
To set the stage I have a 7-person group, for what I stressed from the outset would be a world where social skills and politics would be just as important as combat skills. The party is mostly 5-6th level with one person playing catch-up at 3rd.
We have:
Eleven Sorcerer
Half-Elf Psion (Seer) with 1 level of Rogue
Human Bard (Monte’s version)
Human Wizard (Diviner) with 1 level of Rogue
Half-Elf Rogue (3rd level)
Gnome Rogue (Crafter/Alchemist focus)
Human Paladin
During character creation the person playing the Paladin made it clear that while he enjoyed watching social interplay and politics, he just did not do it well himself and it was not fun (or pretty) for him to even try – he just wanted to play the strong silent type and be the party muscle. I had no problem with that and it has worked out well so far. He was interested in the Cleave feat tree and I said it would be OK to extend it with additional cleave-based feats from the SG-1 book, since every party needs a tank, right?
Thing is, for Cleave to be any fun at all you need lots of small opponents, and whenever I hit the group with a bunch of small attackers my socially-oriented spellcasters (4 out of 7 PCs) don’t even blink. They just open up with the one or two area affect spells they know and clear the room before the Paladin can get more than one swing in, which is just really anti-climactic for all concerned. The only thing I can think of is just hitting them with wave after wave, but that would really drag the combats on forever…………..
Any ideas on how to give my tank his time in the spotlight?