ExploderWizard
Hero
Forked from: Are PC defenses too low?
Good idea to fork. I would like to discuss the issue of balanced combat systems and why people prefer or do not prefer more balance in thier system of choice.
As far as 4E reinforcing the effects of setting and terrain moreso than prior editions I agree that the rules have done so. I also feel that this leads to encounter design built around exotic/quirky prepared battlegrounds that often feel forced and out of place in order to make for a more interesting combat.
If combat requires a specially prepared soundstage in order to make it feel exciting and different then perhaps the core rules sans environment might be lacking in some way ?
I prefer less pre-engineered balance, more swing and a sense that its possible to have fantastic non-ablative effects occur in a combat. I don't want to have to set up every conflict on a movie set to get this feel. The participants should bring the excitement, the terrain and environment are icing on the cake.
Justin D. Jacobson said:I suppose I'm risking a threadjack to reply, but while it is not new or unique to 4E, I maintain that it is much more significantly reinforced in the mechanics than it was in prior editions and, hence, more relevant and important. If you are interested in discussing further, I'm happy to take this to a new thread. I think it's an interesting issue.
Good idea to fork. I would like to discuss the issue of balanced combat systems and why people prefer or do not prefer more balance in thier system of choice.
As far as 4E reinforcing the effects of setting and terrain moreso than prior editions I agree that the rules have done so. I also feel that this leads to encounter design built around exotic/quirky prepared battlegrounds that often feel forced and out of place in order to make for a more interesting combat.
If combat requires a specially prepared soundstage in order to make it feel exciting and different then perhaps the core rules sans environment might be lacking in some way ?
I prefer less pre-engineered balance, more swing and a sense that its possible to have fantastic non-ablative effects occur in a combat. I don't want to have to set up every conflict on a movie set to get this feel. The participants should bring the excitement, the terrain and environment are icing on the cake.