Combat can be fun ...

GravyFingerz

Gravymancer
(the title is a homage to Ace Ventura, who said "fiction can be fun ...")

Anyway, I'm looking for inspiration. I want to design some rules for combat that are not only functional, but fun. I'm not looking for a complicated combat system, like the Riddle of Steel, but something that once you walk the players through, it's really fun. Maybe I'm wrong, but I think half the fun should come from mechanics.

Anyway, if you have any suggeations, I would appreciate it.
 

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Honestly, combat in TROS is no more complicated than that found in D&D 3.5. And it is far more interesting. I just don't know if it works that well outside of person vs. person combat.
 

Talath said:
Anyway, I'm looking for inspiration. I want to design some rules for combat that are not only functional, but fun.

Savage Worlds combat is "Fast! Furious! Fun!". It helps to get the combat "cheat sheet" so that the players know about available tactics. Once you have edumacated the players, then they can try all sorts of cool things in combat, and with simplified mechanics. Even non-combat characters can do "tricks" and such that can aid their combat monster allies.
 

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