GravyFingerz
Gravymancer
(the title is a homage to Ace Ventura, who said "fiction can be fun ...")
Anyway, I'm looking for inspiration. I want to design some rules for combat that are not only functional, but fun. I'm not looking for a complicated combat system, like the Riddle of Steel, but something that once you walk the players through, it's really fun. Maybe I'm wrong, but I think half the fun should come from mechanics.
Anyway, if you have any suggeations, I would appreciate it.
Anyway, I'm looking for inspiration. I want to design some rules for combat that are not only functional, but fun. I'm not looking for a complicated combat system, like the Riddle of Steel, but something that once you walk the players through, it's really fun. Maybe I'm wrong, but I think half the fun should come from mechanics.
Anyway, if you have any suggeations, I would appreciate it.