The Levitator
First Post
I've also posted this on the WotC boards, as I'm desperate to get some feedback on this.
We've recently made some major changes to our combat system to incorporate more opportunities for strategy and realism. We have incorporated both the Vitality/Wounds variant and the Combat Facing variant. My question is regarding the Combat Facing variant.
We had a session tonight that turned basically into everyone circling each other to get into rear attacks. According to the CF variant, a player can change facing before moving into each square, unless only moving their 5' step. Under these rules, a player can sidestep (to keep the defender from getting a +2 flanking bonus on their AoO) and then move into the defender's rear square, moving only 2 squares in the total movement. Even with the AoO's, it became a merry go round type of combat. My players felt that it was unrealistic that an attacker could move into a defender's rear position without them also changing their facing. They found it plausible to move to an opponent's flank, but not to their rear.
Does anyone have any experience using this variant that could shed some light on it application? The group absolutely loves the facing variant, but there is some question on certain movements, especially moving to an opponent's rear so easily.

We've recently made some major changes to our combat system to incorporate more opportunities for strategy and realism. We have incorporated both the Vitality/Wounds variant and the Combat Facing variant. My question is regarding the Combat Facing variant.
We had a session tonight that turned basically into everyone circling each other to get into rear attacks. According to the CF variant, a player can change facing before moving into each square, unless only moving their 5' step. Under these rules, a player can sidestep (to keep the defender from getting a +2 flanking bonus on their AoO) and then move into the defender's rear square, moving only 2 squares in the total movement. Even with the AoO's, it became a merry go round type of combat. My players felt that it was unrealistic that an attacker could move into a defender's rear position without them also changing their facing. They found it plausible to move to an opponent's flank, but not to their rear.
Does anyone have any experience using this variant that could shed some light on it application? The group absolutely loves the facing variant, but there is some question on certain movements, especially moving to an opponent's rear so easily.