Ogrork the Mighty
Explorer
Would it be possible/feasible to make a combat generator to test encounters? You could plug in all the abilities, HD, numbers of combatants, etc., and then create a % chance of one side winning over the other and what the casualities would be (sorta like the odds of winning a hand on the TV poker shows).
It wouldn't be easy and I doubt you'd have a 100% foolproof system, but it might be realistic something like 75% of the time.
What's the point you ask? For one, DMs could use it to gauge encounters - not only to see who would win, but to see how close it would be and maybe how long it would last. It could also be used for mass encounters or secondary encounters that you don't want to actually play out.
I know it would difficult and would require some ad hoc rulings (especially concerning the use of magic or magic items), but since CR and EL already exist I would think it must be possible...
Thoughts?
It wouldn't be easy and I doubt you'd have a 100% foolproof system, but it might be realistic something like 75% of the time.
What's the point you ask? For one, DMs could use it to gauge encounters - not only to see who would win, but to see how close it would be and maybe how long it would last. It could also be used for mass encounters or secondary encounters that you don't want to actually play out.
I know it would difficult and would require some ad hoc rulings (especially concerning the use of magic or magic items), but since CR and EL already exist I would think it must be possible...
Thoughts?


