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Combat on the Run

However, since a few of you don't like the idea of restricting player targeting, I think I'll use the rule that the rider has superior cover against attacks while mounted. The mount it 10 times bigger than the villain, so naturally it should be able to take most of the attack.

At 10 times larger I'd give the rider total cover, except on rounds when he has attacked (when he'd have superior cover): unless the players figure out some way to get above the mount.

If the PCs are above the mount, let them target the villain IMO. It's not going to be easy to get above/on top of the mount, but doing so would be a very interesting way to complete the encounter.
 

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At 10 times larger I'd give the rider total cover, except on rounds when he has attacked (when he'd have superior cover): unless the players figure out some way to get above the mount.

If the PCs are above the mount, let them target the villain IMO. It's not going to be easy to get above/on top of the mount, but doing so would be a very interesting way to complete the encounter.

That would be interesting, since a few of the players have flight, and since the fight is outside on a pyramid-like structure, the only way to really get above the creature is to climb up and jump down, which is the sort of crazy stuff I like to reward.
 

I had planned on doing something similar. It was an assault on a keep to get to the BBEG inside. The heroes would be costantly fighting small easy combats but there was no chance for a short rest in between. Most of the oppenents would be minion with some regulars mixed in and an elite about half way through. Since there wasn't any chance for a rest I was going to give them a choice of 1 healing surge or 1 encounter power back at each milestone. Since I didn't expect many of these encounters to last more than one or two rounds they would have hit five or six milestones by the time they made it to the final fight.
 

Into the Woods

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