Sadrik
First Post
They said that combat is supposed to be shorter. It is not. More rounds but less time to resolve each round. More rounds true, less time no. If I were to place my finger on what is eating time up it is all of the tactical miniature elements. I move here, I miss causes him to shift etc. Which are interesting, however they do take time to implement.
Also, with the increased HP it feels like this endless attrition. My wizard (that died last session
) needed at least four hits with his 1d6+4 damage at-will power to kill a 30 hp kobold. It felt like an endless attrition. After the first six rounds or so, pretty much everyone used their encounter powers and possibly their dailies up, and then it goes on another twelve rounds. It feels like we are playing the game wrong! During our Kots game, we did a 4 and a half hour session and did two basic encounters that took 2 hours each with a half hour of roleplay between them.
I dont mind the extra hit points, but it also seems that damage has dramatically decreased from previous incarnations of the game. Damage needs to be increased for all characters except possibly the ranger who seems pretty solid. What has your experience been with this?
Also, with the increased HP it feels like this endless attrition. My wizard (that died last session

I dont mind the extra hit points, but it also seems that damage has dramatically decreased from previous incarnations of the game. Damage needs to be increased for all characters except possibly the ranger who seems pretty solid. What has your experience been with this?