Indeed, hit rates were about 40-ish percent, with 1 roll per round, and usually no damage on a miss for everyone but the mage, it took a long time for opponents to go down. If they did, it was only after a long and arduous roll-out in rounds 10-15. Add to this fact that enemy controllers at those levels can quite easily stun or at least immobilize melee fighters with Greater Ice Storms and whatnot, they're not getting any hits in whatsoever for 30% of the time. In 3e (for the record, I believe 4e is still better), it was a russian roulette, you could dish out 50% of an enemy's hp in damage in one round, and get the same treatment the round after. With 4e it's more like chess, far more intelligent and tactical, but with less visceral exitement. We'll see, hopefully with a little practice and a little tweaking of encounters, things will speed up. As for starting over at a lower-level: going from 30 in 3e to 30 in 4e is starting out at a lower level. Once you level to epic, you never want back.