D&D 5E Combats per day & resource rebalance

Blue

Ravenous Bugblatter Beast of Traal
Hey, what would be your thoughts if a DM for a new campaign was doing this:

"I'm re-calibrating the resource usage to have less encounters per day. I expect 3-4 difficult+ encounters per day. During rests, only half the resources such as feature uses and spell slots will come back. If that would leave a fractional slot, the first rest it needs to get restored it doesn't, but during the next it comes back. HD & exhausion recovery during a long rest is unchanged, and spending HD gives the normal amount. Characters may gain the full effects of a short rest once per day without spending time, and may still short rest at other times but only to spend HD."

Assuming you were interested in playing that game in the first place, how would it affect your character choices? I'm looking both for things like "class X is screwed / Y is great", but also the more general party planning.

For instance, casters who specialize on combat-long buffs should be doing fine. Spell per round casters like evokers or healers - well, it's less combats to balance out less slots, but if they run longer it hurts them.

Do we worry about the barbarian? Half the rage recovery but half the combats seems to balance.

How does this work out for the short-resource classes, like monk, warlock, and battlemaster? With 2 rests that recover per day (when you include the long rest) instead of 3, plus being able to trigger their short rest whenever they want, they seem to come out a bit ahead.

Does it kill the 1/3 casters like Eldritch Knight and Arcane Trickster?

Does this make the mostly at-will classes like the rogue and fighter too good compared to the others?

One point to notice is that this isn't "you have half slots" - they still have full slots, and any unused slot doesn't need to be restored so you can stay like that as long as you are cautious in using your resources. So there's still great nova potential, just it takes two rests to recharge it all.

So, talk to me about where you see it changing the composition of the party.
 

log in or register to remove this ad


This is a difficult proposition. The issue with 5th is that you get a wealth of class abilities per day unless you bake in a ton of encounters or boost a smaller number of encounters to a deadly level. A DM starting to tinker with this system to enable a game where you have fewer, non-deadly encounters per day and instead prune abilities will likely mean some classes will do better post-tinkering and others, not so well. I've gone the route of just making encounters more challenging and putting in methods to reduce rest options when appropriate.
 

The easiest I've found.

Twice per day, you can skip your turn in order to take a short rest, spending hit dice and regaining class features as normal. You can use this anytime, even if you are in the middle of battle, or unconscious.
This replaces normal short rests.
 

Remove ads

Top