Jack Daniel
dice-universe.blogspot.com
http://boards1.wizards.com/showthread.php?t=422757 (This thread is where I'm archiving all the finished works.)
The idea is basically what's in the thread title: I'm trying to make a fantasy game using the rules of d20 Past, but with more magic (a la Urban Arcana) than the Shadow Stalkers/Chasers game that the book comes with. I'm also trying to make sure that it keeps more of a "fantasy" feel than a "modern" one, and so instead of classes like Strong/Fast/Tough/Smart/Dedicated/Charismatic, I made the basic classes Squire, Thief, Fighter, Scholar, Alchemist, and Performer (I could've gone ahead and used Fighter, Thief, Black Belt, Black Mage, White Mage, and Red Mage, but that might've been going a little too far... still, it's the basic idea. Yes, "Squire" and "Alchemist" were inspired by FF Tactics).
I could always use whatever input/feedback people are willing to give...
The idea is basically what's in the thread title: I'm trying to make a fantasy game using the rules of d20 Past, but with more magic (a la Urban Arcana) than the Shadow Stalkers/Chasers game that the book comes with. I'm also trying to make sure that it keeps more of a "fantasy" feel than a "modern" one, and so instead of classes like Strong/Fast/Tough/Smart/Dedicated/Charismatic, I made the basic classes Squire, Thief, Fighter, Scholar, Alchemist, and Performer (I could've gone ahead and used Fighter, Thief, Black Belt, Black Mage, White Mage, and Red Mage, but that might've been going a little too far... still, it's the basic idea. Yes, "Squire" and "Alchemist" were inspired by FF Tactics).
I could always use whatever input/feedback people are willing to give...