Combining Modern and Mutants & Masterminds

Wyrdworks

First Post
I have been unable to get much help in this. So, help me out if you could.

I am using Modern Rules and want to have a Superhero Setting within it. Something straight out of any Comic Book sorta speak. I am using the Modern Rules to generate characters and THEN adding Power Points. The Power Points would be used to buy ONLY Superpowers. This leads me to the question I need help answering. Just how many PP's should I allow per level. 15 is likely too much. 10 might even be. I really don't know.

I've got a lot of experience with Modern, but zero with M&M.

Thanks for any input.
 

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this probably isn't the answer you're looking for, but i would do one of two things:

1) only use M&M, and ditch d20 Modern.

2) ditch M&M, and use one of the superhero games that actually blends seamlessly with d20 Modern (FCtF or Blood & Vigilance... there may be others).

M&M is very different from d20 Modern, and trying to meld the two systems is just going to give you a headache.
 

I agree that combining them might be too much of a challenge, but if you're using base classes and only adding superpowers, I'd limit PCs to 8pp per level at most.
 
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If the power points are "just" for powers as you say, then i'd suggest a varying amount of say 2 power points per level + (most powers have a base cost of 2 so seems a resonable minimum).

Reason for the varying amount as apposed to a fixed amount, well powers take time and use to develop, if someone just uses the same power in the same way over and over then award them the minimum pp per level as they will be able to improve it at a steady rate.

However if the character tries to use the power in a way, which would feasibly utilise an extra then award them anough points to be able to add the extra on the proviso they do so.

At suitable times in a story when new powers could feasibly have developed or be acquired then award them sufficient to give them a little leg room to either increase thier existing power or pick up something new. But require them to explain why that "new" power they are choosing makes sense.

I shouldn;t worry too much about allocating a fixed amount, just use suitable awards to fit your story and campaign both.
 

Personally, and I find myself saying this a lot lately, I'd check out Blood and Vigilance if you want a d20 Modern base.

There are a lot of good superhero games out there, M&M being one, but we found BnV the easiest to pick up, the most configurable and well balanced for making the super you want, and the best one for meshing with d20 Modern.

We liked it so much I started a Story Hour based on our game.

Just my 2 cents.
 

I like the idea of awarding PP's at each level. That would suit my campaign nicely. Thanks for the input!

I will check out the other resources mentioned as I am all about options!
 

Another option I've been mulling over is...using M&M only once characters are ready to advance beyond 20th Level. Heroic to Superheroic type of thing. M&M could be used as is, quite easily. One might be able to spend more PP on Ranks in Superpowers since a lot of the other aspects are already quite good, but one may never know...a PC could improve their skills beyond 23 and be very skill heavy.

Just thinking aloud...
 

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