Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

It all depends on the interface. Put as much of that in the underlying math as you can, and accept that you're not going to get broad appeal no matter what, and you're golden.
I don't know, combat is often woven into the fabric of games, so that getting someone to play it would necessitate building an entire game and setting around it.
 

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Don’t know any game that really reflects the game-changing aspect of firearms, but I think that’s because game designers make a point not to, to keep melee combat enticing and armour relevant, especially in fantasy. In the first edition of 7th sea, firearms automatically cause drama wounds IIRC, so there’s that…

That's just…… a simply tradition of world style.
Most of these fantasy table game's worldscape are similar to the Earth of the Mideval or Renaissance, with the addition of magic and a lot of magical creatures as game changers————even so, the effects of these supernatural factors are so great that the spellcasters of the 3E era dominate everything, and warriors are just the henchmen of their mage masters. therefore those shity wizards of the coast had to greatly weaken the spellcasters in 4E and 5E.

But if we take it seriously, in a fantasy world filled with magic, supernatural creatures, gods and devil&demons, it is normal for various spellcasters to dominate everything of such world. warriors who can only rely on their muscles and mundane battle skill, even if they lucky enought to get a lot of magical equipment, they still cannot change their status as second-class citizens or even slaves.unless they are atleast some kind of spellcasters such as paladin,ranger or duskblade(magic swordsman)——————the 3E era, although lacks of game balance, but happens to be a version that reflects the reality of a fantasy world which full of magic power and supernatural beings.

and when the era of firearms coming, they are just another game changer besides magic. the spellcasters are clearly able to quickly perceive the value of guns and know how to fully utilize their advantage(and weakness). In a fantasy world, adding fully automatic firearms (rather than ancient matchlock guns) is just another game changer.
In fact, it hasn't changed manything but change the overall style of the world from the Mideval/renaissance to the modern era,and these mundane warrior class will become more balanced due to the widespread use of advanced firearms, and without the need to weaken the spellcasters.
 


But if we take it seriously, in a fantasy world filled with magic, supernatural creatures, gods and devil&demons, it is normal for various spellcasters to dominate everything of such world.
Careful, that type of thinking results in things like Quidditch.

Let's note that Dr. Frankenstein discovered how to make zombies (so did John Baird) and it didn't work out so well for him.
 

World of Darkness is also full of magic and supernatural creatures. And still, not one of them wants to be at the receiving end of .50 BMG. To paraphrase Kincaid from Dresden files, when asked how would he take out wizard. High powered sniper rifle from mile away. That's why regular joe hunter can go against supernatural foes. Overwhelming firepower. ( that's before you get into high tech toys of Task Force Valkyre).

In D&D, firearms just plain old suck. They are crossbows, but more expensive and with worse range. Also, martial weapons. Anyone who has martial prof is better off using bows. In 3.x they were exotic/martial (depending on setting and class), but at least they had x4 crit mod and targeted touch AC.
 

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