Actually, everyone but him has been very upfront in asking for/about things. I have said no to him on several things (he was talking about getting hide armor made and I told him no, he's mentioned using someone else's magic item and I've told him no again), as I am getting more comfortable and getting back into things- I am thinking of really making it a hard feat to keep. Like putting him in situations where he'd have to use something, but if he does, he will lose the feat (maybe temporally at first). One of the things I always prided myself on was the ability to make things work in a game, even when broken. Granted, I've been out of the GMing loop for ~10 years.
I have said several times in front of everyone that I have had to chance the power level of the campaign because of the feat. It's like your sig says.
Three are level 11, two are level 10 and they are wanting to add one more player to the group. Which I am fine with, but we need to figure out a way to come up with more table space atm.
The more I read into 3.5 and DnD since I left (I was playing A&D and playtesting 2nd edition- which was one of the reasons I left AD&D- what I saw coming down the pipeline I really didn't like).
How evil would it be to put him in morally ambiguous situations making him chose, essentially, of keeping the feat or saving NPCs/PCs lives?