Command and Blade Barrier

Blade Barrier does not make hindering (often called hazardous) terrain, nor do any powers that I'm currently aware of - many DMs rule that powers do, despite WotC rulings otherwise, and grant saves on entering Blade Barrier, Wall of Fire, etc. I believe in most cases such people avoid giving saves for entering auras (such as a Orcus's, which deals damage when entering), or ending near similar effects (Rain of Steel, etc) so DMs should rule however works best for them.

This save on hindering powers things comes up about once a month or so, if you want to look at any of the older threads about it. It will likely spark up a side discussion, potentially heated. Hopefully not :)
 

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Think of a normal tabletop fan. Take off the cover. Stick your finger in it. It stings a little at first (3d6!), but then it stops spinning. You can keep your finger there all you want and it wont hurt any more. Now remove your finger and put it back in 3 or 4 times non stop... 3d6 each time!

But Blade Barrier doesn't stop spinning. :)

A better analogy would be putting your hand in a wheat thresher and leaving it there vs doing the hokey pokey with it. And again, I can't see how the latter would do more damage than the former.
 

Blade Barrier does not make hindering (often called hazardous) terrain, nor do any powers that I'm currently aware of - many DMs rule that powers do, despite WotC rulings otherwise, and grant saves on entering Blade Barrier, Wall of Fire, etc. I believe in most cases such people avoid giving saves for entering auras (such as a Orcus's, which deals damage when entering), or ending near similar effects (Rain of Steel, etc) so DMs should rule however works best for them.

Personally I think the rule should be that for every forced movement, hazard or no, you can choose to save and fall prone to avoid it. After all, how is being placed between two rogues who will likely hit you for 20 damage each on their turns somehow not hazardous, when being put in a fire that does 1d6 damage when you have 5 points of fire resistance IS?
 

Heh, well put.

That said, forced movement is a very cool part of the game so I'd hate to make it trivial to ignore it for someone who doesn't care much about being prone.
 

Well, by the rules themselves, if you moved someone through a blade barrier, they only take damage for entering the blade barrier's space. This is not the same as entering a square, the space consists of the entire wall.

So they then have to leave the space and re-enter it.
 

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