Because the question was really: If you had adjusted the save based on the sailor's knowledge of the seas and the certainty of death, would they have then passed?What does it matter? In 5E, a failure is a failure on a save. Why throw in "how much someone missed the save by" house rules?
That way leads to madness for a lot of other spells.
I'm not sure why there is debate on this. Swimming in armor is generally considered deadly, so unless the target was an expert swimmer in armor (or could breathe underwater), this would be an action directly harmful to the target and he would auto-save.
Because the question was really: If you had adjusted the save based on the sailor's knowledge of the seas and the certainty of death, would they have then passed?
I believe Coredump's question was in regards to this, not that failing a save means failing a save. I'm not sure if there is a rule in 5E adjudicating how often a target gets to attempt a re-save when the risk of death is high. In older editions you got more saves more often with lower DCs.
Command isn't supposed to be run like Dominate Person.
Generally speaking, 5E lacks granularity. The system is very black and white. Save/fail. Advantage/disadvantage, etc... This situation calls for more than that because the precedent it sets is for a supremely buffed Command and supremely nerfed scenarios where NPCs are incapable of fighting back.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.