Sacrosanct
Legend
While a recent class itself, who says the commander/warlord/marshall couldn't fit in an OSR or AD&D compatible game? Any glaring issues here?
Note: For reference, warrior classes get a bonus +1 to hit per level, and use a base d10 for hit points.
Note 2: Most AD&D fighters (and many classes) do not gain many special abilities, so on the surface, this may seem overpowered. Keep in mind it's being compared to the OSR Chromatic Dungeons game, where fighters do gain things like weapon specialization and mastery, additional attacks, and other abilities such as sacrificing HP for increased attack power that the commander does not, so pure damage output would still be very much in the favor of the fighter.
Note: For reference, warrior classes get a bonus +1 to hit per level, and use a base d10 for hit points.
Note 2: Most AD&D fighters (and many classes) do not gain many special abilities, so on the surface, this may seem overpowered. Keep in mind it's being compared to the OSR Chromatic Dungeons game, where fighters do gain things like weapon specialization and mastery, additional attacks, and other abilities such as sacrificing HP for increased attack power that the commander does not, so pure damage output would still be very much in the favor of the fighter.