Winterthorn said:Btw: the bit about negative marketing - slagging the old known (3E) rather than selling the new unknown (4E) - I loathe that type of tactic by businesses. I'm not persuaded by it as a consumer - it's a major turn-off for me if ever there was one.
He can present the facts in a way that makes you interpret them in a certain way.Rechan said:So you're good at manipulating facts?![]()
Stereofm said:I do not share that kind of opinions. To me, Maths are meaningless. The game should be about something else. Give the players an adventure that is more than a battlemap for minis, with a PLOT, with serious villains, with ... adventure. THAT matters to me.
mhensley said:I feel this way as well. While I may agree with many of the negative statements about 3E, I don't like them trying to sell me 4E by bashing 3E. Just tell me the positives about 4E.
I don't think that's possible. The whole point of 4e is to change what doesn't work in 3e.mhensley said:I don't like them trying to sell me 4E by bashing 3E. Just tell me the positives about 4E.
Rechan said:So you're good at manipulating facts?![]()
However, they have indicated that creating new monsters will be much easier than before. While what this means remains to be seen, moving the monsters you want to use to 4E may not be that difficult.DaveMage said:For the forseeable future, you'll also have many, many more monster options to choose from to challenge the players. More = better to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.