Commentary thread for that “Describe your game in five words” thread.


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"I elected to commit genocide."

Spoiler for a Star Trek Adventures scenario involving Neural Parasites

So at the end of the adventure you come across the queen of the of a brood on neural parasites, who offers to take over the Romulan race and make a peace treaty with the Federation in return for sparing her. Everyone controlled by the parasites had generally shown no indication that anything of the hosts mind remains behind. So if I accepted the deal the Romulan race would be effectively wiped out.

I was 1st officer on the away team and the players were discussing, if we should kill the queen which would kill all her brood as they were all linked, because it would condemn this species to death. Or we should incarcerate her and look for a way to modify the race to become more like the trill (which they were already researching).

It seemed from my perspective, you either wipe out the Romulans, this parasite, or genetically modify them (effectively playing god with the species anyway). My character had the Hate's Romulans trait so was very tempted to agree (although some free Romulans had helped us earlier). Accepted all the evidence pointed to this species not being remotely trustworthy, even though they were "just looking for a new home" so there was no telling they would stop there. Also containing them would be very difficult, while the queen was still alive her brood could keep recruiting as there was no telling how many were already active in the Romulan Empire or the Federation.

So in the end I told the crew present that this decision rest on me as the commanding officer present and if anyone wants to make a complaint in their log to high command they should feel free. Set my phaser to deadly and shot her.

Setting of a chain reaction killing her brood and any people (mainly Romulans) infected by her brood of neural parasites.
 
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Finished Adventure #9 in the "Tales of the Dogfish" campaign (finally) Thought I'd collect all the 5 word summaries of the sessions in one place.

Adventure #1: The Job
Session #1: Canyon chase of Kobok pirates.
Session #2: Lurrians welcome predators for study.
Session #3: He's outside. Must rent Ton-Tons.
Session #4: The Mighty Ono goes down.
Session #5: Lurrian gene master transforms acquisition.
Session #6: Pirate attack! Plans go awry!
Session #7: Zero-G maneuvers; Rescue hostages.
Session #8: Passenger plants bomb. Dead Jawa.
Session #9: Everything falling apart. Sell snubfighter.
Session #10: Meet with snivvian information broker.
Session #11: Drag races and blaster ambushes.
Session #12: Planning assault on slave compound.
Session #13: Plan implemented. They rescue Varlo.
Session #14: Everyone gets boarded some time.
Session #15: Illegal bank deposit. Guildmaster angry!
Adventure #2: The Runaway
Session #16: COMPNOR job on glare world.
Session #17: Human intel. Booze brand matters.
Session #18: Biker assassin in foil jungle.
Session #19: Swamp people are tough people.
Session #20: We have to rescue kid.
Session #21: Tie Fighters are our friends.
Adventure #3: Labor Relations
Session #21: Inquisitor would like a word.
Session #22: Contracted to reacquire stolen freighter.
Session #23: Baron is a terrible person.
Session #24: Disgruntled employees and shady contractors.
Session #25: Search sectors of dust cloud
Session #26: Big fight in asteroid field.
Session #27: Nope, no way. We're leaving.
Mini Adventure: The Decker Job
Session #28: Illegal slicer at spice rave.
Session #29: Our Hunters shoot up everything.
Mini Adventure: Domestic Dispute
Session #30: Sort of like the Amish
Session #31: But also kung fu masters
Adventure #4: Cold Hearted
Session #32: Droid firefight at plasticrete factory
Session #33: Droid firefight on subway car
Session #34: Suicide drones on a houseboat
Session #35: Looking around for Dr. Fist
Session #36: Rented van sacrificed for mission.
Session #37: Gun down villain on rooftop.
Adventure #5: Plague of Lies
Session #38: Bounty hunting is complicated profession.
Session #39: Pretend investigation hides real one.
Session #40: Dragons scarier than Tie Fighters
Session #41: Don't dance with an AT-ST
Session #42: Huff the Fish goes down.
Adventure #6: Slaves of the Sith Lord
Session #43: Took work as local marshals
Session #44: Investigation proceeds slowly - skunk fern
Session #45: Meticulous investigation bears some fruit.
Session #46: Found the old wraith city.
Session #47: Collected Bounty on AWOL Scouts.
Adventure #7: A Corrupted Flesh
Session #48: Hunting a politically connected cyberneticist
Session #49: Investigating crimes finds everyone crooked.
Session #50: Hunters struggle searching vast ecumenopolis
Session #51: We talk about fight club
Session #52: Turbo lift weights provide breakthrough
Session #53: Found the corrupt truck driver
Session #54: Warehouse fight with corrupt gendarmes.
Session #55: Hunters invaded the cyberneticist's hideout.
Session #56: Dropped Dr. Raptis into sludge.
Adventure #8: Planets of the Smugglers
Session #57: Chasing Pirates in Galactic Fringe
Session #58: Bar hopping across the galaxy
Session #59: Night of reoccurring NPCs.
Session #60: Disable and board pirate starship
Session #61: Killed Pirate; Talked to Separatist
Session #62: Hunters meet with Separatist Admiral
Adventure #9: Wings of Terror
Session #63: Terrorists attack Anti-Grav Night Club
Session #64: Planning to protect the Prefect
Session #65: Flubbed investigation; accidentally warned terrorist
Session #66: Rebuilding after burning their leads
Session #67: Ion torpedoed a fertilizer truck
Session #68: Hunters stop a bank heist
Session #69: Ministry for Redesign gets excuses
Session #70: Protect Moff from farm machinery
Session #71: Mouse droid bomb; children die
Session #72: Hunters watch televised pod races
Session #73: "He died in the war."
Session #74: Firefight during the fireworks display
Adventure #10: The Princess of the Vasts (coming soon)
 

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