Mercule
Adventurer
Malhost Zormaeril said:That's great to hear, I guess... My benefits always outweigh my rewards nowadays![]()
Fixed. And I have the warm fuzzy that comes from confidence that at least one person read my entire, overly wordy post.
Malhost Zormaeril said:That's great to hear, I guess... My benefits always outweigh my rewards nowadays![]()
Cadfan said:However, I consider the need for that degree of preparation for a simple combat encounter to be a design flaw in a game where 4+ combat encounters are expected per session and where player freedom sometimes prevents complete advance preparation from occurring.
Mercule said:Fixed. And I have the warm fuzzy that comes from confidence that at least one person read my entire, overly wordy post.
sjmiller said:Running a mixed group of monsters is not hard at all, and should never make one feel that their head is going to explode. Simple monster management is all it takes. I’ve been doing monster management since the early 1980s, and it really hasn’t changed. Jot down important bits of info on a notecard or piece of paper. Highlight special abilities and, if needed, flag the pertinent pages in whatever rulebook is needed. Review your notes before the game begins and quickly scan them just before the encounter. Sometimes, if the creature has some particularly special things to do, I will make a note of what their first few rounds of actions will likely be. Keep encounters orderly should be a piece of cake.